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Assets
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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Audio
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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Controls
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add *MORE* error checking;
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11 months ago |
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AliasTools.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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AmbeNative.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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App.xaml
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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App.xaml.cs
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use WPF messagebox for startup error for libvocoder; dress up canvas area with a background image; refactor scaling of canvas area (this is WIP and *might* have bugs); save window, canvas and maximized state to settings file;
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11 months ago |
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AssemblyInfo.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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AudioConverter.cs
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fix typos;
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11 months ago |
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AudioManager.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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AudioSettingsWindow.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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AudioSettingsWindow.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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CallHistoryWindow.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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CallHistoryWindow.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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Codeplug.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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DVMConsole.csproj
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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DigitalPageWindow.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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DigitalPageWindow.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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FlashingBackgroundManager.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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FneSystemBase.DMR.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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FneSystemBase.NXDN.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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FneSystemBase.P25.cs
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fix playback box; update fnecore submodule
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11 months ago |
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FneSystemBase.cs
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update fnecore submodule
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11 months ago |
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FneSystemManager.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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GainSampleProvider.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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KeyStatusWindow.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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KeyStatusWindow.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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MBEToneDetector.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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MainWindow.xaml
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abolish "Edit Mode" in favor of allowing channel, system and alert widgets to be moved with the right mouse button so long as "Lock Widgets" isn't enabled;
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11 months ago |
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MainWindow.xaml.cs
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deduplicate string copies;
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11 months ago |
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PeerSystem.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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QuickCallPage.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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QuickCallPage.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |
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SampleTimeConvert.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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SelectedChannelsManager.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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SettingsManager.cs
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abolish "Edit Mode" in favor of allowing channel, system and alert widgets to be moved with the right mouse button so long as "Lock Widgets" isn't enabled;
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11 months ago |
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ToneGenerator.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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VocoderInterop.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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VocoderToneLookupTable.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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WaveFilePlaybackManager.cs
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fix idiotic Windows case-sensitivity nonsense;
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11 months ago |
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WidgetSelectionWindow.xaml
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embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD];
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11 months ago |
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WidgetSelectionWindow.xaml.cs
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code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark);
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11 months ago |