Digital Voice Modem Desktop Console Software
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Bryan Biedenkapp b6c144af64
deduplicate string copies;
11 months ago
configs correct port defaults for codeplug example; properly reset console settings; 11 months ago
dvmconsole deduplicate string copies; 11 months ago
fnecore@6fa6c22136 use WUID_FNE for inhibit/uninhibit EXT_FUNC 11 months ago
repo markdown is rage inducing; 11 months ago
.editorconfig Add support for per channel audio control 11 months ago
.gitignore Initial refactor 1 year ago
.gitmodules remove whackerlinklib submodule 11 months ago
LICENSE remove whackerlinklib submodule 11 months ago
README.md markdown is rage inducing; 11 months ago
dvmconsole.sln don't allow Any CPU (this is very problematic with our reliance on external DLLs); 11 months ago

README.md

Digital Voice Modem Desktop Dispatch Console

The Digital Voice Modem Desktop Dispatch Console ("DDC"), provides a WPF desktop application that mimics or otherwise operates like a typical dispatch console, allowing DVM users to listen to multiple talkgroups on a DVM FNE from a single application.

Light Mode Console

Building

This project utilizes a standard Visual Studio solution for its build system.

The DDC software requires the library dependancies below. Generally, the software attempts to be as portable as possible and as library-free as possible. A basic Visual Studio install, with .NET is usually all that is needed to compile.

Dependencies

Build Instructions

  1. Clone the repository. git clone https://github.com/DVMProject/dvmconsole.git
  2. Switch into the "dvmconsole" folder.
  3. Open the "dvmconsole.sln" with Visual Studio.
  4. Select "x86" as the CPU type.
  5. Compile.

Please note that while, x64 CPU types are supported, it will require compiling the dvmvocoder library separately for that CPU architecture.

dvmconsole Configuration

  1. Create/Edit codeplug.yml (example codeplug is provided in the configs directory).
  2. Start dvmconsole.
  3. Use "Open Codeplug" to open the configuration for the console.

Project Notes

License

This project is licensed under the AGPLv3 License - see the LICENSE file for details. Use of this project is intended, for amateur and/or educational use ONLY. Any other use is at the risk of user and all commercial purposes is strictly discouraged.

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