Create a custom provider to allow for gain on received audio

pull/1/head
firealarmss 11 months ago
parent 5ad29efb0a
commit f9a23c6601

@ -29,7 +29,7 @@ namespace WhackerLinkConsoleV2
private WaveOutEvent _waveOut;
private MixingSampleProvider _mixer;
private Dictionary<string, (BufferedWaveProvider buffer, VolumeSampleProvider volumeProvider)> _talkgroupProviders;
private Dictionary<string, (BufferedWaveProvider buffer, GainSampleProvider gainProvider)> _talkgroupProviders;
/// <summary>
/// Creates an instance of <see cref="AudioManager"/>
@ -37,7 +37,7 @@ namespace WhackerLinkConsoleV2
public AudioManager()
{
_waveOut = new WaveOutEvent();
_talkgroupProviders = new Dictionary<string, (BufferedWaveProvider, VolumeSampleProvider)>();
_talkgroupProviders = new Dictionary<string, (BufferedWaveProvider, GainSampleProvider)>();
_mixer = new MixingSampleProvider(WaveFormat.CreateIeeeFloatWaveFormat(8000, 1))
{
ReadFully = true
@ -71,13 +71,13 @@ namespace WhackerLinkConsoleV2
DiscardOnBufferOverflow = true
};
var volumeProvider = new VolumeSampleProvider(bufferProvider.ToSampleProvider())
var gainProvider = new GainSampleProvider(bufferProvider.ToSampleProvider())
{
Volume = 1.0f
Gain = 1.0f
};
_talkgroupProviders[talkgroupId] = (bufferProvider, volumeProvider);
_mixer.AddMixerInput(volumeProvider);
_talkgroupProviders[talkgroupId] = (bufferProvider, gainProvider);
_mixer.AddMixerInput(gainProvider);
}
/// <summary>
@ -86,11 +86,13 @@ namespace WhackerLinkConsoleV2
public void SetTalkgroupVolume(string talkgroupId, float volume)
{
if (_talkgroupProviders.ContainsKey(talkgroupId))
_talkgroupProviders[talkgroupId].volumeProvider.Volume = volume;
{
_talkgroupProviders[talkgroupId].gainProvider.Gain = volume;
}
else
{
AddTalkgroupStream(talkgroupId);
_talkgroupProviders[talkgroupId].volumeProvider.Volume = volume;
_talkgroupProviders[talkgroupId].gainProvider.Gain = volume;
}
}

@ -22,8 +22,8 @@
<Button Content="Page Select" Width="80" Margin="80,5,0,0" Background="Green" Foreground="White" Name="PageSelectButton"
HorizontalAlignment="Left" Grid.Row="3" Click="PageSelectButton_Click"/>
<Slider Grid.Row="4" Minimum="0" Maximum="1" Value="{Binding Volume, Mode=TwoWay}"
Width="180" Margin="5" Name="VolumeSlider" ValueChanged="VolumeSlider_ValueChanged"/>
<Slider Grid.Row="4" Minimum="0" Maximum="4" Value="{Binding Volume, Mode=TwoWay}"
Width="180" Margin="5" Name="VolumeSlider" ValueChanged="VolumeSlider_ValueChanged"/>
</Grid>
</Border>
</UserControl>

@ -0,0 +1,58 @@
/*
* WhackerLink - WhackerLinkConsoleV2
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (C) 2025 Caleb, K4PHP
*
*/
using NAudio.Wave;
using NAudio.Wave.SampleProviders;
using System;
namespace WhackerLinkConsoleV2
{
public class GainSampleProvider : ISampleProvider
{
private readonly ISampleProvider _source;
private float _gain = 1.0f;
public GainSampleProvider(ISampleProvider source)
{
_source = source ?? throw new ArgumentNullException(nameof(source));
WaveFormat = source.WaveFormat;
}
public WaveFormat WaveFormat { get; }
public float Gain
{
get => _gain;
set => _gain = Math.Max(0, value);
}
public int Read(float[] buffer, int offset, int count)
{
int samplesRead = _source.Read(buffer, offset, count);
for (int i = 0; i < samplesRead; i++)
{
buffer[offset + i] *= _gain;
}
return samplesRead;
}
}
}
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