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// SPDX-License-Identifier: CC-BY-SA-4.0
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/**
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* Digital Voice Modem - Desktop Dispatch Console
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* CC-BY-SA-4.0 License. Use is subject to license terms.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* @package DVM / Desktop Dispatch Console
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* @license CC-BY-SA-4.0 License (https://creativecommons.org/licenses/by-sa/4.0/legalcode)
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* Code copied in its entirety from https://stackoverflow.com/a/57710850
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*
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*/
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace dvmconsole;
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public class GlobalKeyboardHookEventArgs : HandledEventArgs
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{
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public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
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public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }
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public GlobalKeyboardHookEventArgs(
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GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
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GlobalKeyboardHook.KeyboardState keyboardState)
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{
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KeyboardData = keyboardData;
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KeyboardState = keyboardState;
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}
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}
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//Based on https://gist.github.com/Stasonix
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public class GlobalKeyboardHook : IDisposable
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{
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public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;
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// EDT: Added an optional parameter (registeredKeys) that accepts keys to restict
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// the logging mechanism.
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/// <summary>
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///
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/// </summary>
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/// <param name="registeredKeys">Keys that should trigger logging. Pass null for full logging.</param>
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public GlobalKeyboardHook(Keys[] registeredKeys = null)
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{
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RegisteredKeys = registeredKeys;
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_windowsHookHandle = IntPtr.Zero;
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_user32LibraryHandle = IntPtr.Zero;
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HookProcHandle = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.
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_user32LibraryHandle = LoadLibrary("User32");
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if (_user32LibraryHandle == IntPtr.Zero)
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{
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int errorCode = Marshal.GetLastWin32Error();
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throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
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}
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_windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, HookProcHandle, _user32LibraryHandle, 0);
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if (_windowsHookHandle == IntPtr.Zero)
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{
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int errorCode = Marshal.GetLastWin32Error();
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throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// because we can unhook only in the same thread, not in garbage collector thread
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if (_windowsHookHandle != IntPtr.Zero)
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{
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if (!UnhookWindowsHookEx(_windowsHookHandle))
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{
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int errorCode = Marshal.GetLastWin32Error();
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throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
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}
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_windowsHookHandle = IntPtr.Zero;
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// ReSharper disable once DelegateSubtraction
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HookProcHandle -= LowLevelKeyboardProc;
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}
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}
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if (_user32LibraryHandle != IntPtr.Zero)
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{
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if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
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{
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int errorCode = Marshal.GetLastWin32Error();
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throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
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}
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_user32LibraryHandle = IntPtr.Zero;
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}
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}
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~GlobalKeyboardHook()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private IntPtr _windowsHookHandle;
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private IntPtr _user32LibraryHandle;
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public static HookProc HookProcHandle;
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public delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);
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[DllImport("kernel32.dll")]
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private static extern IntPtr LoadLibrary(string lpFileName);
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[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
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private static extern bool FreeLibrary(IntPtr hModule);
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/// <summary>
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/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
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/// You would install a hook procedure to monitor the system for certain types of events. These events are
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/// associated either with a specific thread or with all threads in the same desktop as the calling thread.
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/// </summary>
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/// <param name="idHook">hook type</param>
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/// <param name="lpfn">hook procedure</param>
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/// <param name="hMod">handle to application instance</param>
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/// <param name="dwThreadId">thread identifier</param>
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/// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
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[DllImport("USER32", SetLastError = true)]
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static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);
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/// <summary>
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/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
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/// </summary>
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/// <param name="hhk">handle to hook procedure</param>
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/// <returns>If the function succeeds, the return value is true.</returns>
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[DllImport("USER32", SetLastError = true)]
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public static extern bool UnhookWindowsHookEx(IntPtr hHook);
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/// <summary>
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/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
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/// A hook procedure can call this function either before or after processing the hook information.
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/// </summary>
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/// <param name="hHook">handle to current hook</param>
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/// <param name="code">hook code passed to hook procedure</param>
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/// <param name="wParam">value passed to hook procedure</param>
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/// <param name="lParam">value passed to hook procedure</param>
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/// <returns>If the function succeeds, the return value is true.</returns>
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[DllImport("USER32", SetLastError = true)]
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static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);
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[StructLayout(LayoutKind.Sequential)]
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public struct LowLevelKeyboardInputEvent
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{
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/// <summary>
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/// A virtual-key code. The code must be a value in the range 1 to 254.
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/// </summary>
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public int VirtualCode;
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// EDT: added a conversion from VirtualCode to Keys.
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/// <summary>
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/// The VirtualCode converted to typeof(Keys) for higher usability.
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/// </summary>
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public Keys Key { get { return (Keys)VirtualCode; } }
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/// <summary>
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/// A hardware scan code for the key.
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/// </summary>
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public int HardwareScanCode;
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/// <summary>
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/// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
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/// </summary>
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public int Flags;
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/// <summary>
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/// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
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/// </summary>
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public int TimeStamp;
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/// <summary>
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/// Additional information associated with the message.
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/// </summary>
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public IntPtr AdditionalInformation;
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}
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public const int WH_KEYBOARD_LL = 13;
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//const int HC_ACTION = 0;
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public enum KeyboardState
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{
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KeyDown = 0x0100,
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KeyUp = 0x0101,
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SysKeyDown = 0x0104,
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SysKeyUp = 0x0105
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}
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// EDT: Replaced VkSnapshot(int) with RegisteredKeys(Keys[])
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public Keys[] RegisteredKeys;
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const int KfAltdown = 0x2000;
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public const int LlkhfAltdown = (KfAltdown >> 8);
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EventHandler<GlobalKeyboardHookEventArgs> handler;
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public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
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{
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bool fEatKeyStroke = false;
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var wparamTyped = wParam.ToInt32();
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handler = KeyboardPressed;
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if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
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{
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object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
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LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;
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var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);
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// EDT: Removed the comparison-logic from the usage-area so the user does not need to mess around with it.
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// Either the incoming key has to be part of RegisteredKeys (see constructor on top) or RegisterdKeys
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// has to be null for the event to get fired.
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var key = (Keys)p.VirtualCode;
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if (RegisteredKeys == null || RegisteredKeys.Contains(key))
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{
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handler?.Invoke(this, eventArguments);
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fEatKeyStroke = eventArguments.Handled;
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}
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}
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return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
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}
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}
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@ -0,0 +1,83 @@
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// SPDX-License-Identifier: AGPL-3.0-only
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/**
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* Digital Voice Modem - Desktop Dispatch Console
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* AGPLv3 Open Source. Use is subject to license terms.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* @package DVM / Desktop Dispatch Console
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* @license AGPLv3 License (https://opensource.org/licenses/AGPL-3.0)
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*
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* Copyright (C) 2025 Steven Jennison, KD8RHO
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*
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*/
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using System.Collections.ObjectModel;
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using System.Windows.Forms;
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namespace dvmconsole;
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public class KeyboardManager
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{
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/*
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** Properties
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*/
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public bool IsListening { get; private set; } = false;
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public event Action<Keys,GlobalKeyboardHook.KeyboardState> OnKeyEvent;
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private GlobalKeyboardHook listenHook;
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private GlobalKeyboardHook.HookProc hookProcHandle;
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/*
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** Methods
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*/
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public void SetListenKeys(List<Keys> keys)
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{
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if (listenHook == null)
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{
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listenHook = new GlobalKeyboardHook(keys.ToArray());
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listenHook.KeyboardPressed += ListenHookOnKeyboardEvent;
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hookProcHandle = GlobalKeyboardHook.HookProcHandle;
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}
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else
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{
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listenHook.RegisteredKeys = keys.ToArray();
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}
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}
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private void ListenHookOnKeyboardEvent(object sender, GlobalKeyboardHookEventArgs e)
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{
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OnKeyEvent?.Invoke(e.KeyboardData.Key, e.KeyboardState);
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}
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/// <summary>
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/// Gets the next key pressed globally, for use with user dialogs
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/// </summary>
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/// <returns>The next key pressed</returns>
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public async Task<Keys> GetNextKeyPress()
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{
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GlobalKeyboardHook universalHook = new GlobalKeyboardHook();
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Keys? result = null;
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universalHook.KeyboardPressed += onUniversalHookOnKeyboardPressed;
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while (result == null)
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{
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await Task.Delay(100);
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}
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universalHook.KeyboardPressed -= onUniversalHookOnKeyboardPressed;
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return result.Value;
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void onUniversalHookOnKeyboardPressed(object sender, GlobalKeyboardHookEventArgs args)
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{
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if (args.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
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{
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result = args.KeyboardData.Key;
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// Stop listening for key presses on first key pressed
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universalHook.KeyboardPressed -= onUniversalHookOnKeyboardPressed;
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}
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}
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}
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}
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Loading…
Reference in new issue