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@ -139,11 +139,11 @@ void CProtocol::OnDvFramePacketIn(CDvFramePacket *Frame, const CIp *Ip)
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// find the stream
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// find the stream
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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if ( stream == NULL )
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if ( stream == NULL )
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{
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{
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// std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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// std::cout << "Deleting oprhaned Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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delete Frame;
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delete Frame;
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}
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}
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else
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else
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{
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{
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//std::cout << "DV frame" << "from " << *Ip << std::endl;
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//std::cout << "DV frame" << "from " << *Ip << std::endl;
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// and push
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// and push
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@ -158,22 +158,40 @@ void CProtocol::OnDvLastFramePacketIn(CDvLastFramePacket *Frame, const CIp *Ip)
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// find the stream
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// find the stream
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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if ( stream == NULL )
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if ( stream == NULL )
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{
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{
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// std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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// std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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delete Frame;
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delete Frame;
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}
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}
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else
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else
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{
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{
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// push
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// push
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stream->Lock();
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stream->Lock();
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stream->Push(Frame);
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stream->Push(Frame);
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stream->Unlock();
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stream->Unlock();
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// and don't close the stream yet but rely on CheckStreamsTimeout
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// wait stream queue is empty, same as done in CloseStream(), but we need it before HandleQueue()
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// mechanism, so the stream will be closed after the queues have
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bool bEmpty = false;
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// been sinked out. This avoid last packets to be send back
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do
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// to transmitting client (master)
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{
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// g_Reflector.CloseStream(stream);
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stream->Lock();
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// do not use stream->IsEmpty() has this "may" never succeed
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// and anyway, the DvLastFramPacket short-circuit the transcoder
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// loop queues
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bEmpty = stream->empty();
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stream->Unlock();
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if ( !bEmpty )
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{
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// wait a bit
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CTimePoint::TaskSleepFor(10);
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}
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} while (!bEmpty);
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// handle queue from reflector a bit earlier, before closing the stream,
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// this avoid last packets to be sent back to transmitting client (master)
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HandleQueue();
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// and close the stream
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g_Reflector.CloseStream(stream);
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}
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}
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}
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}
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