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@ -140,7 +140,7 @@ void CProtocol::OnDvFramePacketIn(CDvFramePacket *Frame, const CIp *Ip)
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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if ( stream == NULL )
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{
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std::cout << "Deleting oprhaned Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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// std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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delete Frame;
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}
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else
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@ -159,7 +159,7 @@ void CProtocol::OnDvLastFramePacketIn(CDvLastFramePacket *Frame, const CIp *Ip)
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CPacketStream *stream = GetStream(Frame->GetStreamId(), Ip);
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if ( stream == NULL )
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{
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std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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// std::cout << "Deleting oprhaned Last Frame Packet with StreamId " << Frame->GetStreamId() << " from " << *Ip << std::endl;
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delete Frame;
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}
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else
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@ -168,9 +168,12 @@ void CProtocol::OnDvLastFramePacketIn(CDvLastFramePacket *Frame, const CIp *Ip)
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stream->Lock();
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stream->Push(Frame);
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stream->Unlock();
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// and close the stream
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g_Reflector.CloseStream(stream);
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// and don't close the stream yet but rely on CheckStreamsTimeout
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// mechanism, so the stream will be closed after the queues have
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// been sinked out. This avoid last packets to be send back
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// to transmitting client (master)
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// g_Reflector.CloseStream(stream);
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}
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}
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@ -266,3 +269,4 @@ uint32 CProtocol::ModuleToDmrDestId(char m) const
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{
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return (uint32)(m - 'A')+1;
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}
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