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@ -58,7 +58,7 @@ void reset_settings(int m)
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setting.linearity_step = 0;
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setting.linearity_step = 0;
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trace[TRACE_STORED].enabled = false;
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trace[TRACE_STORED].enabled = false;
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trace[TRACE_TEMP].enabled = false;
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trace[TRACE_TEMP].enabled = false;
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setting.refer = -1;
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// setting.refer = -1; // do not reset reffer when switching modes
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setting.mute = true;
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setting.mute = true;
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#ifdef __SPUR__
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#ifdef __SPUR__
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setting.spur = 0;
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setting.spur = 0;
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@ -1816,7 +1816,7 @@ float my_round(float v)
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return v;
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return v;
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}
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}
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const char * const unit_string[] = { "dBm", "dBmV", "dBuV", "V", "W" };
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const char * const unit_string[] = { "dBm", "dBmV", "dBuV", "V", "W", "dBc" };
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static const float scale_value[]={50000, 20000, 10000, 5000, 2000, 1000, 500, 200, 100, 50, 20,10,5,2,1,0.5,0.2,0.1,0.05,0.02,0.01,0.005,0.002, 0.001,0.0005,0.0002, 0.0001};
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static const float scale_value[]={50000, 20000, 10000, 5000, 2000, 1000, 500, 200, 100, 50, 20,10,5,2,1,0.5,0.2,0.1,0.05,0.02,0.01,0.005,0.002, 0.001,0.0005,0.0002, 0.0001};
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static const char * const scale_vtext[]= {"50000", "20000", "10000", "5000", "2000", "1000", "500", "200", "100", "50", "20","10","5","2","1","0.5","0.2","0.1","0.05","0.02","0.01", "0.005","0.002","0.001", "0.0005","0.0002","0.0001"};
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static const char * const scale_vtext[]= {"50000", "20000", "10000", "5000", "2000", "1000", "500", "200", "100", "50", "20","10","5","2","1","0.5","0.2","0.1","0.05","0.02","0.01", "0.005","0.002","0.001", "0.0005","0.0002","0.0001"};
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