Updated waterfall gamma correction

tinySA-v0.2
erikkaashoek 6 years ago
parent 6c272d1f75
commit c854513d59

@ -1557,7 +1557,7 @@ draw_all_cells(bool flush_markmap)
#if 1 #if 1
float ratio = (int)(510.0 * (actual_t[i] - w_min) / (w_max - w_min)); float ratio = (int)(510.0 * (actual_t[i] - w_min) / (w_max - w_min));
// float ratio = (i*2); // Uncomment for testing the waterfall colors // ratio = (i*2); // Uncomment for testing the waterfall colors
b = 255 - ratio; b = 255 - ratio;
if (b > 255) b = 255; if (b > 255) b = 255;
if (b < 0) b = 0; if (b < 0) b = 0;
@ -1566,11 +1566,14 @@ draw_all_cells(bool flush_markmap)
if (r < 0) r = 0; if (r < 0) r = 0;
// g = 255 - b; // if red is too weak to be seen..... // g = 255 - b; // if red is too weak to be seen.....
g = 255 - b - r; g = 255 - b - r;
#define gamma_correct(X,L) X = (L + X * (255 - L)/255 ) #if 1
gamma_correct(r,128); #define gamma_correct(X) X = (X < 64 ? X * 2 : X < 128 ? 128 + (X-64) : X < 192 ? 192 + (X - 128)/2 : 225 + (X - 192) / 4)
gamma_correct(g,128); gamma_correct(r);
gamma_correct(b,128); gamma_correct(g);
gamma_correct(b);
#endif #endif
#endif
#if 0 #if 0
int k = (actual_t[i]+120)* 2 * 8; int k = (actual_t[i]+120)* 2 * 8;
k &= 255; k &= 255;

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