Owner hardware test on an S25 FE and Windows turned up five issues. Three of
them shared one root cause.
**Map: always show names.** New mapAlwaysShowNames setting, toggled from the
map panel. Names were shown only past zoom 14; the override wins at any zoom.
Evaluated at build rather than only on camera movement, so flipping the switch
repaints immediately instead of waiting for the next pan.
**Panel footer on every screen.** Disconnect and Settings now also appear
inside a channel. The footer is app-level, so it belongs anywhere the panel
is, not just the primary views.
**Back button (three reported symptoms, one cause).** Channels, Contacts and
Map each wrapped themselves in `PopScope(canPop: !isConnected)`, so while
connected the system back press was swallowed whole. That explains all three:
an open drawer would not close, Android would not background the app, and on
Windows the pinned layout has no Scaffold drawer, so the app bar auto-implied
a back arrow whose press PopScope then discarded - a button that visibly did
nothing.
AppShell now owns back handling for every screen that uses it, in order:
close an open drawer, else pop the route (a pushed chat returns to its list),
else hand back to the OS via SystemNavigator.pop() so Android returns to the
home screen or the previous app. The three per-screen PopScope wrappers are
removed. AppShell becomes stateful to hold the scaffold key this needs.
flutter analyze clean, dart format clean, 469 tests pass. Not yet re-tested on
hardware.
Epic C, rescoped. The original plan was to eliminate the overflow menu and
move everything into the drawer. An inventory showed that premise was wrong:
the ellipsis is six different menus sharing an icon, and most of what they
hold is screen-level (force flood mode, path management, delete all
discovered). Those cannot live in a global nav panel, which has no notion of
which contact or channel is meant.
Only Disconnect and Settings are app-level, which is exactly why they were
duplicated across three screens. Those move; everything else stays put.
- AppShell gains optional onDisconnect / onSettings, rendered as a pinned
footer in the nav panel. Disconnect keeps the error colour it had as a red
menu entry, since it drops the radio connection.
- Channels, Contacts and Map pass both and drop those two menu entries.
- Map's overflow menu is removed entirely, having nothing left.
- Channels keeps its menu only for Manage Communities, which was already
conditional on having joined a community.
- Contacts keeps its menu for Discovered contacts.
- No detail screen menu is touched.
Pinned on a wide screen, Disconnect and Settings are now visible without
opening anything.
flutter analyze clean, dart format clean, 469 tests pass. Not yet run on
hardware.
Picking a channel from an unpinned drawer switched the channel but left the
drawer hanging open over it.
The close was attempted from the screen's State context, which sits above the
Scaffold that AppShell builds, so Scaffold.maybeOf never resolved it and
isDrawerOpen was always false. The close now happens in the drawer tile, whose
context is inside the Drawer, and uses closeDrawer() rather than popping a
route. Pinned layouts have no drawer to close and are unaffected.
Removes the two dead close attempts in ChannelChatScreen and ChannelsScreen.
flutter analyze clean, dart format applied. Not yet run on hardware.
Epic B of the navigation redesign (#102). Fills the drawer Epic A left empty
and puts it where the reported pain actually is: inside an open channel.
Previously, checking another channel meant backing out to the list, scanning
it, and navigating back in, with no way to see per-channel unread counts while
reading a channel. Now the hamburger opens a channel list showing every
channel's unread count, and tapping one switches straight to it.
- New lib/widgets/channel_drawer_list.dart. Per-tile unread via
context.select on getUnreadCountForChannelIndex, so a new message rebuilds
only that tile. Reuses UnreadBadge. Highlights the current channel.
- ChannelChatScreen gains the drawer plus an explicit leading hamburger: it is
a pushed route, so Scaffold would render a back arrow in that slot instead.
Switching uses pushReplacement, keeping the back stack one deep so system
back still returns to the channel list (owner decision, #84).
- ChannelsScreen shares one _openChannel path between its tiles and the
drawer, and closes the drawer before pushing.
flutter analyze clean, dart format applied. Not yet run on hardware.
Epic A of the navigation redesign (#102). Adds AppShell, which owns the
bottom QuickSwitchBar that Channels, Contacts, Map and Line-of-Sight each
mounted separately, plus a left nav drawer: a transient slide-out on narrow
layouts and a dockable panel that can be pinned open at >= 720px.
- New lib/widgets/app_shell.dart. Reuses the 720px breakpoint established by
settings_shell.dart. Pinned wide lays the panel out beside the body (Row),
unpinned uses a standard Scaffold drawer so the hamburger is injected
automatically; automaticallyImplyLeading:false was removed from the four
app bars to allow that.
- Pin state persists via UiViewStateService.navDrawerPinned. The load is
placed before the channel-sort block in initialize(), which returns early
and would otherwise skip it.
- drawerContent is an empty slot here; the channel list fills it in Epic B
(#289).
Per owner decisions on #102 (2026-07-16): the bottom bar stays a bottom bar
at every width (no left rail), and the drawer carries no view switcher, since
the bottom bar owns view switching.
flutter analyze clean, dart format applied. Not yet run on hardware.
The channel long-press sheet's binary Mute/Unmute tile becomes a
Notifications tile showing the current level, opening a picker with All
messages / Mentions only / Off.
The mode is read and written against the channel's PSK identity via
AppSettings.channelNotifyKey, so it survives a rename and does not follow a
reused slot (#259). Plain ListTiles with a check mark are used rather than
RadioListTile to stay clear of the Radio groupValue deprecation.
Adds channels_notifications / channels_notifyAll / channels_notifyMentionsOnly
/ channels_notifyOff to app_en.arb and regenerates l10n; the other 17 locales
fall back to English and are recorded in untranslated.json.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Add Channel "Scan QR Code" scanner now accepts channel share URIs
(meshcore://channel/add) alongside community QR JSON: it parses name +
secret, confirms, and adds the channel to the next free slot via
setChannel. Completes the channel-QR round-trip in-app, and interops with
the reference app's channel QRs.
Bumps build to +52 for the b52 combined test binary (path-hash + trace +
channel QR).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Channel.toShareUri/fromShareUri/isValidShareUri encode the reference
MeshCore app's format: meshcore://channel/add?name=<url-encoded>&secret=<hex32>.
A "Share QR Code" action in the channel menu shows the QR via the existing
QrCodeShareDialog, so it round-trips with the reference app.
Encode/decode unit-tested against both real reference examples (#test, #echo).
Scan-to-add follows.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
At the top of the channel chat screen is an icon, indicating the
channel type.
Previously, the public icon was used correctly, but the
hashtag icon was used for all other types.
Now, consistent with the channels screen, we use the lock icon for
private channels, and the composite icons for community public &
community hashtag types.
The fix for private channels was trivial, as we can identify hashtag
channels by their name. Finding out whether a channel belongs to a
community is much more involved. All the hard-working code was copied
from channels_screen.dart. (I tried refactoring to reduce duplication,
but my results were complex and not worth it.)
Closes#432
Per issue #418, this commmit removes channel subtitles from the channel
list and from the map screen (deep in the marker sharing). This reduces
visual clutter and allows for more compact lists, and the type of
channel is already indicated by the leading icon.
The subtitles simply said "Public channel", "Hashtag channel", or
"Private channel".
We also remove the relevant localization strings.
- Pass initialUnreadCount to chat screens before markRead clears it
- Use two-phase scroll: jumpTo estimated offset to build lazy items,
then ensureVisible for precise positioning
- Await ensureVisible before clearing scroll guard to prevent
scrollToBottomIfAtBottom from overriding the animation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Resolved conflicts by accepting refactored state management from main:
- list_filter_widget.dart: Adopt sealed class pattern for filter actions
- contacts_screen.dart: Move state to UiViewStateService instead of local setState
- device_screen.dart: Accept deletion (consolidated into other screens in main)
Main branch includes significant improvements:
- TCP and USB transport support
- Service-based state management with UiViewStateService
- Translation support with message translation buttons
- Signal UI consistency improvements
- Additional language support (hu, ja, ko)
- Comprehensive test coverage
- Discovery screen refactoring
this adds a generator showDismissibleSnackBar which by default allows
tapping to clear snack bar toasts. all SnackBar properties are still
available and the
all callers should now use showDismissibleSnackBar() instead of calling
ScaffoldMessenger.of(context).showSnackBar(SnackBar())
* Refactor contact filtering and improve localization strings; enhance path trace handling
* Add localization for new CLI commands and update existing strings
* Enhance contact handling and UI updates across multiple screens
add unfiltered contact access and improve last seen resolution
* Add polling interval configuration and improve contact handling
* Reorder command constants for better organization and clarity
* Refactor contact handling by removing unnecessary mapping and improving clarity across multiple screens
* Moved RadioStatsIconButton in chat screen for improved UI consistency
* Added indicators to AppBar for channels
* Ignore contacts with self public key in contact handling
* Simplify path removal logic and clean up unused imports in path management dialog
* Enhance path hop resolution by adding distance checks to improve candidate selection accuracy
* Remove unnecessary reset of radio stats poll reference count in polling interval setter
- Companion radio stats: poll and display noise floor, RSSI, SNR, airtime
with dedicated ValueNotifier and ref-counted polling
- Adaptive RF-aware TX backoff based on radio conditions instead of fixed 5s
- Variable-width path hash support (1-3 bytes per hop)
- Air activity dot indicator in app bar with tap to open stats screen
- Jump to oldest unread setting for chat screens
- 1s send cooldown on DM and channel messages
- Link style: theme-aware orange, added EmailLinkifier
- New languages: Hungarian, Japanese, Korean
- Remove dead DeviceScreen and BatteryIndicatorChip
- Remove wakelock_plus dependency
- TX power fields now read as signed int8
- Implemented radio statistics features in multiple screens including chat, channels, and settings.
- Added localization for new strings in Swedish, Ukrainian, and Chinese.
- Introduced a setting to jump to the oldest unread message in chat and channels.
- Enhanced path management and display for contacts and messages.
- Updated app settings to include new boolean for jumping to the oldest unread message.
- Improved battery indicator and radio stats display in the app bar.
- Removed unused wakelock_plus dependency and updated plugin registrations.
* Refactor contact handling: replace DiscoveryContact with Contact, update related methods and settings
* Enhance contact handling: include latitude, longitude, and last modified timestamp in contact updates; refactor path handling to accommodate discovered contacts across multiple screens
* Enhance SNRIndicator: include discovered contacts in name resolution for repeaters
* Refactor path handling: replace addReturnPath with buildPath to improve path construction logic and handle target contact types
* Update lib/screens/map_screen.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Add localization for "Show Discovery Contacts" in multiple languages and refactor location plausibility check in map screen
* Enhance contact management: update discovered contacts' active status and improve contact handling with flags and raw packet data
* Refactor ChannelsScreen: pass ChannelMessageStore to buildExpandedContent and ensure messages are cleared after channel creation
* Update MapScreen: adjust label zoom threshold and refactor guessed marker building to include labels
* Refactor ChannelsScreen: change channelMessageStore to a private getter and update its usage in buildExpandedContent calls
* Enhance location plausibility check: add latitude and longitude bounds to ensure valid coordinates
* Update lib/connector/meshcore_connector.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Refactor MeshCoreConnector and related stores: update discovered contacts handling, migrate legacy keys, and set public key in community store
* Refactor MeshCoreConnector and ChannelsScreen: update discovered contacts handling and set public key in community store; enhance location plausibility check in MapScreen
* Update CMD_ADD_UPDATE_CONTACT frame format to include optional latitude and longitude fields
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Refactor Cayenne LPP parsing with error handling and logging
- Added error handling and logging to the Cayenne LPP parsing methods to manage malformed data gracefully.
- Improved the structure of the parsing logic for better readability and maintainability.
- Updated the Contact model to include error handling during frame parsing.
- Refactored Channels, Contacts, Map, and Neighbours screens to utilize a new AppBarTitle widget for consistent app bar design.
- Enhanced the BatteryIndicator widget to display SNR information for direct repeaters.
- Introduced SNRUi class for better management of SNR icon and text representation.
- Improved error handling in PathTraceMap and Neighbours screens to log errors appropriately.
* Fix trace route bytes generation logic in Contact model
* Ignore advertisements from self in MeshCoreConnector
* Refactor PathTraceData to use List<double> for snrData and adjust data mapping in PathTraceMapScreen
* Add SNRIndicator to AppBar and refactor BatteryIndicator layout
* Enhance path management dialog to display direct repeaters with color coding based on signal strength
* Remove unused import from SNR indicator widget
* Update lib/models/contact.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update lib/connector/meshcore_connector.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update lib/connector/meshcore_connector.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update lib/screens/path_trace_map.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update lib/widgets/battery_indicator.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update lib/helpers/cayenne_lpp.dart
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Refactor packet handling to skip only the RSSI byte for improved reliability
* Add SNR indicator localization and update UI references for nearby repeaters
* Handle loading state and error parsing in PathTraceMapScreen; update SNR indicator dialog content layout
* Throw an exception for unsupported LPP types in CayenneLpp class
* Refactor AppBarTitle widget to remove unused style parameter; update related screens to reflect changes
Improve SNR handling by adding validation for spreading factor range in snrUiFromSNR function
Update contact handling in MeshCoreConnector to fix variable naming and improve readability
Stop parsing unsupported LPP types in CayenneLpp to avoid misalignment
* Sort direct repeaters by last updated time and SNR; limit to top three for improved path management dialog
* Prevent notifications for chat and sensor adverts without a valid path
* Implement ranking system for direct repeaters based on SNR and recency; update related UI components to reflect changes
* Refactor localization keys for "neighbors" terminology across multiple languages
- Updated localization keys from "neighbours" to "neighbors" in the following files:
- app_localizations_bg.dart
- app_localizations_de.dart
- app_localizations_en.dart
- app_localizations_es.dart
- app_localizations_fr.dart
- app_localizations_it.dart
- app_localizations_nl.dart
- app_localizations_pl.dart
- app_localizations_pt.dart
- app_localizations_ru.dart
- app_localizations_sk.dart
- app_localizations_sl.dart
- app_localizations_sv.dart
- app_localizations_uk.dart
- app_localizations_zh.dart
- Updated corresponding ARB files to reflect the changes in keys.
- Renamed the NeighboursScreen to NeighborsScreen in the chat and repeater hub screens for consistency.
* Adjust ranking calculation for direct repeaters by adding offset to SNR for improved accuracy
* Fix typo in variable name for second direct repeater in path management dialog
* Refactor ranking calculation for direct repeaters and update path handling in channel message screens
* Refactor path handling in ChannelMessagePathScreen to improve logic for outgoing messages and channel messages
* Fix AppBarTitle horizontal overflow with long titles (#187)
* Initial plan
* Wrap title Column in Expanded to prevent horizontal overflow in AppBarTitle
Co-authored-by: wel97459 <12990640+wel97459@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: wel97459 <12990640+wel97459@users.noreply.github.com>
* Refactor AppBarTitle widget to simplify Text widget initialization
* Add "Show All Paths" feature to chat path management
- Implemented localization for "Show All Paths" in multiple languages (DE, EN, ES, FR, IT, NL, PL, PT, RU, SK, SL, SV, UK, ZH).
- Updated path management dialog to include a toggle for showing all paths.
- Refactored path history display logic to conditionally show paths based on the toggle state.
- Cleaned up unused print statements and improved code readability in path tracing and chat screens.
* Refactor FeatureToggleRow visibility in chat and path management dialogs based on repeaters list
* Remove unused import of 'dart:ffi' in path_trace_map.dart
* Refactor repeater management logic and update UI state handling in chat and path management dialogs
* Refactor RX data handling and improve repeater management logic in chat and path management dialogs
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: wel97459 <12990640+wel97459@users.noreply.github.com>
Root cause: edit/delete dialogs were opened from the sheet context after Navigator.pop, so context.mounted was false and follow-up actions never ran.
Also keeps async await/error handling for channel edit/delete so failures surface to users instead of silently dropping.
we were only deleting channels and messages on device and the in app db would persist
this caused weird messages to later show up in other channels as they were deleted and
added due to the fact we store messages by channel index(slot #)
formats all dart files using `dart format .` from the root project dir
this makes the code style repeatable by new contributors and makes PR review easier