Fix audio unit not compiling

master
Geoffrey Merck 4 years ago
parent adf4f055de
commit c1095ad5f7

@ -44,7 +44,7 @@ void CAudioUnit::initialise()
{
}
void CAudioUnit::setLanguage(TEXT_LANG language)
void CAudioUnit::setLanguage(const std::string & dir, TEXT_LANG language)
{
m_language = language;
@ -94,14 +94,14 @@ void CAudioUnit::setLanguage(TEXT_LANG language)
break;
}
bool ret = readAMBE(ambeFileName);
bool ret = readAMBE(dir, ambeFileName);
if (!ret) {
delete[] m_ambe;
m_ambe = NULL;
return;
}
ret = readIndex(indxFileName);
ret = readIndex(dir, indxFileName);
if (!ret) {
delete[] m_ambe;
m_ambe = NULL;

@ -82,7 +82,7 @@ public:
static void initialise();
static void setLanguage(TEXT_LANG language);
static void setLanguage(const std::string & dir, TEXT_LANG language);
static void finalise();

@ -290,7 +290,7 @@ void* CDStarGatewayThread::Entry()
if (m_restrictList != NULL)
CRepeaterHandler::setRestrictList(m_restrictList);
CAudioUnit::setLanguage(m_language);
CAudioUnit::setLanguage(m_dataDir, m_language);
#ifdef USE_STARNET
CStarNetHandler::setCache(&m_cache);

Loading…
Cancel
Save

Powered by TurnKey Linux.