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using System.Windows;
using System.Collections.Generic;
using NAudio.Wave;
namespace WhackerLinkConsoleV2
{
public partial class AudioSettingsWindow : Window
{
public int? SelectedInputDeviceIndex { get; private set; }
public int? SelectedOutputDeviceIndex { get; private set; }
public AudioSettingsWindow()
{
InitializeComponent();
LoadAudioDevices();
}
private void LoadAudioDevices()
{
InputDeviceComboBox.ItemsSource = GetAudioInputDevices();
OutputDeviceComboBox.ItemsSource = GetAudioOutputDevices();
}
private List<string> GetAudioInputDevices()
{
List<string> inputDevices = new List<string>();
for (int i = 0; i < WaveIn.DeviceCount; i++)
{
var deviceInfo = WaveIn.GetCapabilities(i);
inputDevices.Add(deviceInfo.ProductName);
}
return inputDevices;
}
private List<string> GetAudioOutputDevices()
{
List<string> outputDevices = new List<string>();
for (int i = 0; i < WaveOut.DeviceCount; i++)
{
var deviceInfo = WaveOut.GetCapabilities(i);
outputDevices.Add(deviceInfo.ProductName);
}
return outputDevices;
}
private void SaveButton_Click(object sender, RoutedEventArgs e)
{
SelectedInputDeviceIndex = InputDeviceComboBox.SelectedIndex;
SelectedOutputDeviceIndex = OutputDeviceComboBox.SelectedIndex;
DialogResult = true;
Close();
}
private void CancelButton_Click(object sender, RoutedEventArgs e)
{
DialogResult = false;
Close();
}
}
}

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