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Bryan Biedenkapp b44db8beb2
clean up build compilation warnings; disable project determinism to auto generate build numbers; log build number, and build date and time; change reported software to be project aligned;
11 months ago
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Assets code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago
Audio fix idiotic Windows case-sensitivity nonsense; 11 months ago
Controls clean up build compilation warnings; disable project determinism to auto generate build numbers; log build number, and build date and time; change reported software to be project aligned; 11 months ago
AliasTools.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
AmbeNative.cs initial support for DMR 11 months ago
App.xaml fix idiotic Windows case-sensitivity nonsense; 11 months ago
App.xaml.cs use WPF messagebox for startup error for libvocoder; dress up canvas area with a background image; refactor scaling of canvas area (this is WIP and *might* have bugs); save window, canvas and maximized state to settings file; 11 months ago
AssemblyInfo.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
AudioConverter.cs add logging mechanism; 11 months ago
AudioManager.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
AudioSettingsWindow.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
AudioSettingsWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago
CallHistoryWindow.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
CallHistoryWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago
Codeplug.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 11 months ago
DVMConsole.csproj clean up build compilation warnings; disable project determinism to auto generate build numbers; log build number, and build date and time; change reported software to be project aligned; 11 months ago
DigitalPageWindow.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
DigitalPageWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago
FlashingBackgroundManager.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
FneSystemBase.DMR.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 11 months ago
FneSystemBase.NXDN.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
FneSystemBase.P25.cs update fnecore submodule; move cryptoparams into fnecore proper; remove CreateNewP25MessageHdr; 11 months ago
FneSystemBase.cs add logging mechanism; 11 months ago
FneSystemManager.cs update fnecore submodule; properly shutdown wave recorder and disconnect from FNEs before just blowing ourselves away; stop using pktSeq() from fnecore to track packet sequence numbers, for multi-TG architecture we have to self track (this should fix OOS errors); 11 months ago
GainSampleProvider.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
KeyContainer.cs Add file header to KeyContainer.cs 11 months ago
KeyStatusWindow.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
KeyStatusWindow.xaml.cs add logging mechanism; 11 months ago
Log.cs add logging mechanism; 11 months ago
MBEToneDetector.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
MainWindow.DMR.cs update fnecore submodule; move cryptoparams into fnecore proper; remove CreateNewP25MessageHdr; 11 months ago
MainWindow.P25.cs update fnecore submodule; move cryptoparams into fnecore proper; remove CreateNewP25MessageHdr; 11 months ago
MainWindow.xaml make sure alert tones setup stream IDs for the channels and properly reset stream values when done transmitting; fix some misleading tooltips; 11 months ago
MainWindow.xaml.cs make sure alert tones setup stream IDs for the channels and properly reset stream values when done transmitting; fix some misleading tooltips; 11 months ago
PeerSystem.cs clean up build compilation warnings; disable project determinism to auto generate build numbers; log build number, and build date and time; change reported software to be project aligned; 11 months ago
QuickCallPage.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
QuickCallPage.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago
SampleTimeConvert.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
SelectedChannelsManager.cs Add Primary Channel (select using Ctrl+Click on a selected channel) functionality, tie Global PTT and tones to Primary Channel rather than every selected channel 11 months ago
SettingsManager.cs clean up build compilation warnings; disable project determinism to auto generate build numbers; log build number, and build date and time; change reported software to be project aligned; 11 months ago
ToneGenerator.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
VocoderInterop.cs initial support for DMR 11 months ago
VocoderToneLookupTable.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
WaveFilePlaybackManager.cs fix idiotic Windows case-sensitivity nonsense; 11 months ago
WidgetSelectionWindow.xaml embed resources in resulting binary [NOTE: a *full-build* should be performed, CLEAN and REBUILD]; 11 months ago
WidgetSelectionWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 11 months ago

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