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99 lines
2.7 KiB
99 lines
2.7 KiB
/*
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* WhackerLink - WhackerLinkConsoleV2
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright (C) 2024 Caleb, K4PHP
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*
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*/
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using NAudio.Wave;
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using System.Windows.Threading;
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namespace WhackerLinkConsoleV2
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{
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public class WaveFilePlaybackManager
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{
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private readonly string _waveFilePath;
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private readonly DispatcherTimer _timer;
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private WaveOutEvent _waveOut;
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private AudioFileReader _audioFileReader;
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private bool _isPlaying;
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public WaveFilePlaybackManager(string waveFilePath, int intervalMilliseconds = 500)
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{
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if (string.IsNullOrEmpty(waveFilePath))
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throw new ArgumentNullException(nameof(waveFilePath), "Wave file path cannot be null or empty.");
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_waveFilePath = waveFilePath;
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(intervalMilliseconds)
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};
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_timer.Tick += OnTimerTick;
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}
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public void Start()
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{
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if (_isPlaying)
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return;
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InitializeAudio();
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_isPlaying = true;
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_timer.Start();
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}
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public void Stop()
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{
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if (!_isPlaying)
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return;
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_timer.Stop();
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DisposeAudio();
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_isPlaying = false;
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}
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private void OnTimerTick(object sender, EventArgs e)
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{
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PlayAudio();
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}
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private void InitializeAudio()
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{
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_audioFileReader = new AudioFileReader(_waveFilePath);
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_waveOut = new WaveOutEvent();
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_waveOut.Init(_audioFileReader);
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}
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private void PlayAudio()
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{
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if (_waveOut != null && _waveOut.PlaybackState != PlaybackState.Playing)
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{
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_waveOut.Stop();
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_audioFileReader.Position = 0;
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_waveOut.Play();
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}
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}
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private void DisposeAudio()
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{
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_waveOut?.Stop();
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_waveOut?.Dispose();
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_audioFileReader?.Dispose();
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_waveOut = null;
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_audioFileReader = null;
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}
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}
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}
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