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Bryan Biedenkapp 7432379ef8
if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state;
12 months ago
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Assets code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 1 year ago
Audio fix idiotic Windows case-sensitivity nonsense; 1 year ago
Controls if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 12 months ago
Properties add command line argument support (specifically for --userprofile= so the directory where UserProfile.yaml can be overridden by the user); expand the Audio device list with the window; 1 year ago
AliasTools.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
AmbeNative.cs initial support for DMR 1 year ago
App.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
App.xaml.cs cleanup usings; 1 year ago
AssemblyInfo.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
AudioConverter.cs add logging mechanism; 1 year ago
AudioManager.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
AudioSettingsWindow.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
AudioSettingsWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 1 year ago
CallHistoryWindow.xaml pin the max number of calls for the call history to 200; fix bad handling of dark mode for call history window; move channel background color state further down to catch late entry calls; 1 year ago
CallHistoryWindow.xaml.cs pin the max number of calls for the call history to 200; fix bad handling of dark mode for call history window; move channel background color state further down to catch late entry calls; 1 year ago
Codeplug.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 1 year ago
DVMConsole.csproj cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
DigitalPageWindow.xaml correct missing theming for the select widget window; 1 year ago
DigitalPageWindow.xaml.cs cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
FlashingBackgroundManager.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
FneSystemBase.DMR.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 1 year ago
FneSystemBase.NXDN.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
FneSystemBase.P25.cs ensure the P25 algId and kId are set to sane defaults (unencrypted essentially); update alias or ID immediately; 12 months ago
FneSystemBase.cs add logging mechanism; 1 year ago
FneSystemManager.cs update fnecore submodule; properly shutdown wave recorder and disconnect from FNEs before just blowing ourselves away; stop using pktSeq() from fnecore to track packet sequence numbers, for multi-TG architecture we have to self track (this should fix OOS errors); 1 year ago
GainSampleProvider.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
KeyContainer.cs Add file header to KeyContainer.cs 1 year ago
KeyStatusWindow.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
KeyStatusWindow.xaml.cs add logging mechanism; 1 year ago
Log.cs add logging mechanism; 1 year ago
MBEToneDetector.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
MainWindow.DMR.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 12 months ago
MainWindow.P25.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 12 months ago
MainWindow.xaml Add support to keep the console window on top of all other applications. (#1) 12 months ago
MainWindow.xaml.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 12 months ago
PeerSystem.cs cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
QuickCallPage.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 1 year ago
QuickCallPage.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 1 year ago
SampleTimeConvert.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
SelectedChannelsManager.cs Add Primary Channel (select using Ctrl+Click on a selected channel) functionality, tie Global PTT and tones to Primary Channel rather than every selected channel 1 year ago
SettingsManager.cs Add support to keep the console window on top of all other applications. (#1) 12 months ago
ToneGenerator.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
VocoderInterop.cs initial support for DMR 1 year ago
VocoderToneLookupTable.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
WaveFilePlaybackManager.cs fix idiotic Windows case-sensitivity nonsense; 1 year ago
WidgetSelectionWindow.xaml correct missing theming for the select widget window; 1 year ago
WidgetSelectionWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 1 year ago

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