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Bryan Biedenkapp 7432379ef8
if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state;
2 years ago
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Assets code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 2 years ago
Audio fix idiotic Windows case-sensitivity nonsense; 2 years ago
Controls if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 2 years ago
Properties add command line argument support (specifically for --userprofile= so the directory where UserProfile.yaml can be overridden by the user); expand the Audio device list with the window; 2 years ago
AliasTools.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
AmbeNative.cs initial support for DMR 2 years ago
App.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
App.xaml.cs cleanup usings; 2 years ago
AssemblyInfo.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
AudioConverter.cs add logging mechanism; 2 years ago
AudioManager.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
AudioSettingsWindow.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
AudioSettingsWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 2 years ago
CallHistoryWindow.xaml pin the max number of calls for the call history to 200; fix bad handling of dark mode for call history window; move channel background color state further down to catch late entry calls; 2 years ago
CallHistoryWindow.xaml.cs pin the max number of calls for the call history to 200; fix bad handling of dark mode for call history window; move channel background color state further down to catch late entry calls; 2 years ago
Codeplug.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 2 years ago
DVMConsole.csproj cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
DigitalPageWindow.xaml correct missing theming for the select widget window; 2 years ago
DigitalPageWindow.xaml.cs cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
FlashingBackgroundManager.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
FneSystemBase.DMR.cs add support for DES-OFB; fix alert tone to behave as expected with primary channel; update fnecore submodule 2 years ago
FneSystemBase.NXDN.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
FneSystemBase.P25.cs ensure the P25 algId and kId are set to sane defaults (unencrypted essentially); update alias or ID immediately; 2 years ago
FneSystemBase.cs add logging mechanism; 2 years ago
FneSystemManager.cs update fnecore submodule; properly shutdown wave recorder and disconnect from FNEs before just blowing ourselves away; stop using pktSeq() from fnecore to track packet sequence numbers, for multi-TG architecture we have to self track (this should fix OOS errors); 2 years ago
GainSampleProvider.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
KeyContainer.cs Add file header to KeyContainer.cs 2 years ago
KeyStatusWindow.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
KeyStatusWindow.xaml.cs add logging mechanism; 2 years ago
Log.cs add logging mechanism; 2 years ago
MBEToneDetector.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
MainWindow.DMR.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 2 years ago
MainWindow.P25.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 2 years ago
MainWindow.xaml Add support to keep the console window on top of all other applications. (#1) 2 years ago
MainWindow.xaml.cs if the server disconnects reset all channel states back to default; add a maintenance loop to check for Rx "stuck" channels and return them to a default state; 2 years ago
PeerSystem.cs cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
QuickCallPage.xaml cause everyone in the universe to rage because we added a NuGet dependency (MaterialDesignThemes 5); refactor all XAML to use MaterialDesignThemes; 2 years ago
QuickCallPage.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 2 years ago
SampleTimeConvert.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
SelectedChannelsManager.cs Add Primary Channel (select using Ctrl+Click on a selected channel) functionality, tie Global PTT and tones to Primary Channel rather than every selected channel 2 years ago
SettingsManager.cs Add support to keep the console window on top of all other applications. (#1) 2 years ago
ToneGenerator.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
VocoderInterop.cs initial support for DMR 2 years ago
VocoderToneLookupTable.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
WaveFilePlaybackManager.cs fix idiotic Windows case-sensitivity nonsense; 2 years ago
WidgetSelectionWindow.xaml correct missing theming for the select widget window; 2 years ago
WidgetSelectionWindow.xaml.cs code cleanup; add initial "dark" mode functionality (right now this just swaps the main canvas background to a darker variant, but in the future can be used to change the whole UI between light and dark); 2 years ago

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