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86 lines
2.9 KiB
86 lines
2.9 KiB
/*
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* WhackerLink - WhackerLinkConsoleV2
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Copyright (C) 2024 Caleb, K4PHP
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*
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*/
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using System.IO;
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using Newtonsoft.Json;
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namespace WhackerLinkConsoleV2
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{
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public class SettingsManager
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{
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private const string SettingsFilePath = "UserSettings.json";
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public bool ShowSystemStatus { get; set; } = true;
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public bool ShowChannels { get; set; } = true;
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public string LastCodeplugPath { get; set; } = null;
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public Dictionary<string, ChannelPosition> ChannelPositions { get; set; } = new Dictionary<string, ChannelPosition>();
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public void LoadSettings()
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{
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if (!File.Exists(SettingsFilePath)) return;
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try
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{
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var json = File.ReadAllText(SettingsFilePath);
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var loadedSettings = JsonConvert.DeserializeObject<SettingsManager>(json);
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if (loadedSettings != null)
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{
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ShowSystemStatus = loadedSettings.ShowSystemStatus;
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ShowChannels = loadedSettings.ShowChannels;
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LastCodeplugPath = loadedSettings.LastCodeplugPath;
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ChannelPositions = loadedSettings.ChannelPositions ?? new Dictionary<string, ChannelPosition>();
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error loading settings: {ex.Message}");
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}
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}
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public void SaveSettings()
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{
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try
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{
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var json = JsonConvert.SerializeObject(this, Formatting.Indented);
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File.WriteAllText(SettingsFilePath, json);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Error saving settings: {ex.Message}");
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}
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}
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public void UpdateChannelPosition(string channelName, double x, double y)
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{
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if (ChannelPositions.ContainsKey(channelName))
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{
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ChannelPositions[channelName].X = x;
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ChannelPositions[channelName].Y = y;
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}
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else
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{
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ChannelPositions[channelName] = new ChannelPosition { X = x, Y = y };
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}
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}
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}
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}
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