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using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
namespace WhackerLinkConsoleV2
{
public class SettingsManager
{
private const string SettingsFilePath = "UserSettings.json";
public bool ShowSystemStatus { get; set; } = true;
public bool ShowChannels { get; set; } = true;
public string LastCodeplugPath { get; set; } = null;
public Dictionary<string, ChannelPosition> ChannelPositions { get; set; } = new Dictionary<string, ChannelPosition>();
public void LoadSettings()
{
if (!File.Exists(SettingsFilePath)) return;
try
{
var json = File.ReadAllText(SettingsFilePath);
var loadedSettings = JsonConvert.DeserializeObject<SettingsManager>(json);
if (loadedSettings != null)
{
ShowSystemStatus = loadedSettings.ShowSystemStatus;
ShowChannels = loadedSettings.ShowChannels;
LastCodeplugPath = loadedSettings.LastCodeplugPath;
ChannelPositions = loadedSettings.ChannelPositions ?? new Dictionary<string, ChannelPosition>();
}
}
catch (Exception ex)
{
Console.WriteLine($"Error loading settings: {ex.Message}");
}
}
public void SaveSettings()
{
try
{
var json = JsonConvert.SerializeObject(this, Formatting.Indented);
File.WriteAllText(SettingsFilePath, json);
}
catch (Exception ex)
{
Console.WriteLine($"Error saving settings: {ex.Message}");
}
}
public void UpdateChannelPosition(string channelName, double x, double y)
{
if (ChannelPositions.ContainsKey(channelName))
{
ChannelPositions[channelName].X = x;
ChannelPositions[channelName].Y = y;
}
else
{
ChannelPositions[channelName] = new ChannelPosition { X = x, Y = y };
}
}
}
}

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