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/*
* Copyright (C) 2014 by Jonathan Naylor G4KLX
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef DongleThread_H
#define DongleThread_H
#include "EncodeCallback.h"
#include "DecodeCallback.h"
#include "RingBuffer.h"
#include "FIRFilter.h"
#include <wx/wx.h>
class CDongleThread : public wxThread {
public:
CDongleThread();
virtual ~CDongleThread();
virtual void setEncodeCallback(IEncodeCallback* callback);
virtual void setDecodeCallback(IDecodeCallback* callback);
virtual bool open() = 0;
virtual void setEncode() = 0;
virtual void setDecode() = 0;
virtual void setIdle() = 0;
virtual unsigned int getEncodeSpace() const;
virtual unsigned int getDecodeSpace() const;
virtual unsigned int writeEncode(const wxFloat32* audio, unsigned int length);
virtual unsigned int writeDecode(const unsigned char* ambe, unsigned int length);
virtual void setBleep(bool on);
virtual void kill();
protected:
IEncodeCallback* m_encodeCallback;
IDecodeCallback* m_decodeCallback;
CRingBuffer<wxFloat32> m_encodeAudio;
CRingBuffer<unsigned char> m_decodeData;
bool m_bleep;
bool m_killed;
void reset();
void upSample(const wxFloat32* audioIn, wxFloat32* audioOut);
void downSample(const wxFloat32* audioIn, wxFloat32* audioOut);
void sendBleep();
private:
CFIRFilter m_filter;
};
#endif

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