/* * Copyright (C) 2009 by Jonathan Naylor, G4KLX * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #ifndef AudioCallback_H #define AudioCallback_H #include class IAudioCallback { public: virtual void callback(const wxFloat32* input, wxFloat32* output, unsigned int nSamples, int id) = 0; private: }; #endif