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87 lines
2.2 KiB
87 lines
2.2 KiB
// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
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// urfd -- The universal reflector
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// Copyright © 2021 Thomas A. Early N7TAE
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// Copyright © 2021 Doug McLain AD8DP
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include "Buffer.h"
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#include "Callsign.h"
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// compare function for std::map::find
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struct CNXDNidDirCallsignCompare
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{
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bool operator() (const CCallsign &cs1, const CCallsign &cs2) const
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{ return cs1.HasLowerCallsign(cs2);}
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};
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////////////////////////////////////////////////////////////////////////////////////////
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class CNXDNidDir
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{
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public:
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// constructor
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CNXDNidDir();
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// destructor
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~CNXDNidDir();
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// init & close
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virtual bool Init(void);
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virtual void Close(void);
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// locks
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void Lock(void) { m_Mutex.lock(); }
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void Unlock(void) { m_Mutex.unlock(); }
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// refresh
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virtual bool LoadContent(CBuffer *) { return false; }
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virtual bool RefreshContent(const CBuffer &) { return false; }
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// find
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const CCallsign *FindCallsign(uint16_t);
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uint16_t FindNXDNid(const CCallsign &);
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protected:
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// thread
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void Thread();
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// reload helpers
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bool Reload(void);
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virtual bool NeedReload(void) { return false; }
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bool IsValidNXDNid(const char *);
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protected:
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// data
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std::map <uint16_t, CCallsign> m_CallsignMap;
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std::map <CCallsign, uint16_t, CNXDNidDirCallsignCompare> m_NXDNidMap;
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// Lock()
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std::mutex m_Mutex;
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// thread
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std::atomic<bool> keep_running;
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std::future<void> m_Future;
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};
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