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290 lines
9.2 KiB
290 lines
9.2 KiB
// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
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//
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// urfd -- The universal reflector
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// Copyright © 2021 Thomas A. Early N7TAE
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <string.h>
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#include "Global.h"
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#include "DVFramePacket.h"
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#include "PacketStream.h"
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#include "CodecStream.h"
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#include "Reflector.h"
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////////////////////////////////////////////////////////////////////////////////////////
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// constructor
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CCodecStream::CCodecStream(CPacketStream *PacketStream, char module) : m_CSModule(module), m_IsOpen(false)
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{
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m_PacketStream = PacketStream;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// destructor
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CCodecStream::~CCodecStream()
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{
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// kill the threads
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keep_running = false;
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// Unblock TxThread
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m_Queue.Push(nullptr);
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// Unblock RxThread - Closing NNG does this
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// But we don't own the NNG socket in CodecStream (CTCServer owns it), so we can't close it here.
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// Actually, CTCServer::Close() is called globally.
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// For per-stream shutdown, we rely on the fact that CodecStream is usually destroyed when the call ends,
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// but the NNG socket remains open for other calls.
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// Wait, RxThread performs `g_TCServer.Receive`. If that blocks forever, we can't join.
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// However, `keep_running` is checked. We need to wake up `Receive`.
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// The only way to wake up `Receive` on a shared socket without closing it is if we used a timeout/poller or if we send a dummy packet to ourselves?
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// Ah, the Implementation Plan says "Close NNG socket to unblock RxThread".
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// **Correction**: `CTCServer` owns the socket. If we are just destroying one `CCodecStream` (e.g. one call ending), we CANNOT close the global socket.
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// This implies `RxThread` CANNOT assume it owns the socket.
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// BUT, `CodecStream` exists for the duration of a Module's lifecycle effectively?
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// No, `CCodecStream` is created per stream? No, `CCodecStream` is created in `Reflector.cpp` at startup for each module!
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// `g_Reflector.m_CodecStreams[c] = new CCodecStream(...)`
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// So `CCodecStream` lives practically forever (until shutdown).
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// Therefore, safe shutdown happens only when app exits, so closing global socket is fine.
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if ( m_Future.valid() )
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{
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m_Future.get();
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}
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if ( m_TxFuture.valid() )
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{
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m_TxFuture.get();
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}
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}
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void CCodecStream::ResetStats(uint16_t streamid, ECodecType type)
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{
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m_IsOpen = true;
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// keep_running = true; // Already true from Init
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m_uiStreamId = streamid;
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m_uiPid = 0;
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m_eCodecIn = type;
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m_RTMin = -1;
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m_RTMax = -1;
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m_RTSum = 0;
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m_RTCount = 0;
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m_uiTotalPackets = 0;
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// Start recording if enabled
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if (g_Configure.GetBoolean(g_Keys.audio.enable))
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{
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std::string path = g_Configure.GetString(g_Keys.audio.path);
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m_Filename = m_Recorder.Start(path);
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}
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else
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{
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m_Filename.clear();
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}
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// clear any stale packets in the local queue
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while (!m_LocalQueue.IsEmpty())
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{
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m_LocalQueue.Pop();
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}
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}
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void CCodecStream::ReportStats()
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{
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m_IsOpen = false;
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// display stats
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if (m_RTCount > 0)
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{
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double min = 1000.0 * m_RTMin;
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double max = 1000.0 * m_RTMax;
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double ave = 1000.0 * m_RTSum / double(m_RTCount);
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auto prec = std::cout.precision();
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std::cout.precision(1);
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std::cout << std::fixed << "TC round-trip time(ms): " << min << '/' << ave << '/' << max << ", " << m_RTCount << " total packets" << std::endl;
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std::cout.precision(prec);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// initialization
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bool CCodecStream::InitCodecStream()
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{
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keep_running = true;
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try
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{
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m_Future = std::async(std::launch::async, &CCodecStream::RxThread, this);
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m_TxFuture = std::async(std::launch::async, &CCodecStream::TxThread, this);
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}
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catch(const std::exception& e)
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{
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std::cerr << "Could not start Codec processing on module '" << m_CSModule << "': " << e.what() << std::endl;
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////////////
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// threads
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void CCodecStream::RxThread()
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{
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while (keep_running)
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{
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STCPacket pack;
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// infinite block waiting for packet (or socket close)
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// Assuming we modified TCD/NNG config to allow blocking or we poll slowly if not?
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// User requested blocking.
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// CTCServer::Receive now needs to support blocking (timeout -1 or large).
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// We'll pass -1 for infinite (impl dependent) or 1000ms Loop.
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// NNG recv returns EAGAIN if nonblock.
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// If we use blocking mode, `recv` blocks until message.
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if (g_TCServer.Receive(m_CSModule, &pack, 1000)) // 1s timeout to check keep_running occasionally
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{
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if ( m_LocalQueue.IsEmpty() )
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{
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std::cout << "Unexpected transcoded packet received from transcoder: Module='" << pack.module << "' StreamID=" << std::hex << std::showbase << ntohs(pack.streamid) << std::endl;
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}
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else if (m_IsOpen)
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{
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// pop the original packet
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auto Packet = m_LocalQueue.Pop();
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// make sure this is the correct packet
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if ((pack.streamid == Packet->GetCodecPacket()->streamid) && (pack.sequence == Packet->GetCodecPacket()->sequence))
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{
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// update statistics
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auto rt =Packet->m_rtTimer.time(); // the round-trip time
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if (0 == m_RTCount)
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{
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m_RTMin = rt;
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m_RTMax = rt;
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}
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else
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{
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if (rt < m_RTMin)
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m_RTMin = rt;
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else if (rt > m_RTMax)
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m_RTMax = rt;
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}
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m_RTSum += rt;
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m_RTCount++;
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// update content with transcoded data
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Packet->SetCodecData(&pack);
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// Write audio to recorder if active
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if (m_Recorder.IsRecording())
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{
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m_Recorder.Write(pack.usrp, 160);
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}
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// mark the DStar sync frames if the source isn't dstar
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if (ECodecType::dstar!=Packet->GetCodecIn() && 0==Packet->GetPacketId()%21)
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{
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const uint8_t DStarSync[] = { 0x55, 0x2D, 0x16 };
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Packet->SetDvData(DStarSync);
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}
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// and push it back to client
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m_PacketStream->ReturnPacket(std::move(Packet));
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}
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else
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{
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// Not the correct packet! It will be ignored
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// Report it
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if (pack.streamid != Packet->GetCodecPacket()->streamid)
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std::cerr << std::hex << std::showbase << "StreamID mismatch: this voice frame=" << ntohs(Packet->GetCodecPacket()->streamid) << " returned transcoder packet=" << ntohs(pack.streamid) << std::dec << std::noshowbase << std::endl;
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if (pack.sequence != Packet->GetCodecPacket()->sequence)
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std::cerr << "Sequence mismatch: this voice frame=" << Packet->GetCodecPacket()->sequence << " returned transcoder packet=" << pack.sequence << std::endl;
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}
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}
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else
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{
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// Likewise, this packet will be ignored
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std::cout << "Transcoder packet received but CodecStream[" << m_CSModule << "] is closed: Module='" << pack.module << "' StreamID=" << std::hex << std::showbase << ntohs(pack.streamid) << std::endl;
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}
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}
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else
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{
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// Receive timed out or failed (e.g. module not open).
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// Sleep briefly to prevent busy-looping if Receive returns immediately (error case).
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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}
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void CCodecStream::TxThread(void)
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{
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while (keep_running)
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{
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// Block until packet available or poison pill (nullptr)
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auto Frame = m_Queue.PopWait();
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// Poison pill check
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if (!Frame) {
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if (!keep_running) break;
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continue;
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}
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if (m_IsOpen)
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{
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// update important stuff in Frame->m_TCPack for the transcoder
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// sets the packet counter, stream id, last_packet, module and start the trip timer
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Frame->SetTCParams(m_uiTotalPackets++);
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// now send to transcoder
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int fd = g_TCServer.GetFD(Frame->GetCodecPacket()->module);
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if (fd < 0)
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{
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// Crap! We've lost connection to the transcoder!
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// discard packet
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continue;
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}
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Frame->m_rtTimer.start(); // start the round-trip timer
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// CRITICAL: Push to local queue BEFORE sending to avoid race condition
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// where reply arrives before we track it.
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// m_LocalQueue is thread-safe (locks internally).
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// We need a copy or raw pointer? No, we need to ownership transfer to queue.
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// But we need the data for Send.
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// Frame is unique_ptr.
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// We can't push then use. We must effectively "peek" then push,
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// or extract data then push.
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const STCPacket* packetData = Frame->GetCodecPacket();
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// Copy data packet struct as we need it for sending
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STCPacket pToSend = *packetData;
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m_LocalQueue.Push(std::move(Frame));
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if (g_TCServer.Send(&pToSend))
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{
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// Send failed.
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// We should ideally remove it from m_LocalQueue, but CSafePacketQueue has no RemoveLast.
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// It will just rot there until cleared on ResetStats or mismatch handling.
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// This is rare.
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}
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}
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}
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}
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// Deprecated
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void CCodecStream::Task(void) {}
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