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// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
// ulxd -- The universal reflector
// Copyright © 2021 Thomas A. Early N7TAE
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "Semaphore.h"
#include "CodecStream.h"
#include "UDPSocket.h"
class CPacketStream;
class CTranscoder
{
public:
// constructor
CTranscoder();
// destructor
~CTranscoder();
// initialization
bool Init(void);
void Close(void);
// locks
void Lock(void) { m_Mutex.lock(); }
void Unlock(void) { m_Mutex.unlock(); }
// status
bool IsConnected(void) const { return m_bConnected; }
// manage streams
std::shared_ptr<CCodecStream> GetCodecStream(CPacketStream *, uint8_t);
void ReleaseStream(std::shared_ptr<CCodecStream>);
// task
void Thread(void);
void Task(void);
protected:
// keepalive helpers
void HandleKeepalives(void);
// packet decoding helpers
bool IsValidKeepAlivePacket(const CBuffer &);
bool IsValidStreamDescrPacket(const CBuffer &, uint16_t *, uint16_t *);
bool IsValidNoStreamAvailablePacket(const CBuffer&);
// packet encoding helpers
void EncodeKeepAlivePacket(CBuffer *);
void EncodeOpenstreamPacket(CBuffer *, uint8_t, uint8_t);
void EncodeClosestreamPacket(CBuffer *, uint16_t);
protected:
// streams
std::mutex m_Mutex;
std::list<std::shared_ptr<CCodecStream>> m_Streams;
// sync objects for Openstream
CSemaphore m_SemaphoreOpenStream;
bool m_bStreamOpened;
uint16_t m_StreamidOpenStream;
uint16_t m_PortOpenStream;
// thread
std::atomic<bool> keep_running;
std::future<void> m_Future;
// socket
CIp m_Ip;
CUdpSocket m_Socket;
bool m_bConnected;
// time
CTimer m_LastKeepaliveTime;
CTimer m_LastActivityTime;
};

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