// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved. // urfd -- The universal reflector // Copyright © 2021 Thomas A. Early N7TAE // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include "Semaphore.h" #include "CodecStream.h" #include "UDPSocket.h" class CPacketStream; class CTranscoder { public: // constructor CTranscoder(); // destructor ~CTranscoder(); // initialization bool Init(void); void Close(void); // locks void Lock(void) { m_Mutex.lock(); } void Unlock(void) { m_Mutex.unlock(); } // status bool IsConnected(void) const { return m_bConnected; } // manage streams std::shared_ptr GetCodecStream(CPacketStream *, uint8_t); void ReleaseStream(std::shared_ptr); // task void Thread(void); void Task(void); protected: // keepalive helpers void HandleKeepalives(void); // packet decoding helpers bool IsValidKeepAlivePacket(const CBuffer &); bool IsValidStreamDescrPacket(const CBuffer &, uint16_t *, uint16_t *); bool IsValidNoStreamAvailablePacket(const CBuffer&); // packet encoding helpers void EncodeKeepAlivePacket(CBuffer *); void EncodeOpenstreamPacket(CBuffer *, uint8_t, uint8_t); void EncodeClosestreamPacket(CBuffer *, uint16_t); protected: // streams std::mutex m_Mutex; std::list> m_Streams; // sync objects for Openstream CSemaphore m_SemaphoreOpenStream; bool m_bStreamOpened; uint16_t m_StreamidOpenStream; uint16_t m_PortOpenStream; // thread std::atomic keep_running; std::future m_Future; // socket CIp m_Ip; CUdpSocket m_Socket; bool m_bConnected; // time CTimer m_LastKeepaliveTime; CTimer m_LastActivityTime; };