Owner hardware test on an S25 FE and Windows turned up five issues. Three of
them shared one root cause.
**Map: always show names.** New mapAlwaysShowNames setting, toggled from the
map panel. Names were shown only past zoom 14; the override wins at any zoom.
Evaluated at build rather than only on camera movement, so flipping the switch
repaints immediately instead of waiting for the next pan.
**Panel footer on every screen.** Disconnect and Settings now also appear
inside a channel. The footer is app-level, so it belongs anywhere the panel
is, not just the primary views.
**Back button (three reported symptoms, one cause).** Channels, Contacts and
Map each wrapped themselves in `PopScope(canPop: !isConnected)`, so while
connected the system back press was swallowed whole. That explains all three:
an open drawer would not close, Android would not background the app, and on
Windows the pinned layout has no Scaffold drawer, so the app bar auto-implied
a back arrow whose press PopScope then discarded - a button that visibly did
nothing.
AppShell now owns back handling for every screen that uses it, in order:
close an open drawer, else pop the route (a pushed chat returns to its list),
else hand back to the OS via SystemNavigator.pop() so Android returns to the
home screen or the previous app. The three per-screen PopScope wrappers are
removed. AppShell becomes stateful to hold the scaffold key this needs.
flutter analyze clean, dart format clean, 469 tests pass. Not yet re-tested on
hardware.
Pasted GIF links rendered as plain text because parseGif only matched the
compact forms. Adds GifHelper.resolveGifUrl, which maps any supported payload
to the URL that renders it, and widens coverage to the links people actually
paste.
Allowlist is deliberately narrow, Giphy and Tenor only. Off-list URLs return
null and stay plain tap-to-open links, never auto-fetched: auto-loading a
stranger's URL leaks the viewer's IP and enables tracking-pixel abuse, and
inline-rendering unmoderated hosts is a malware and inappropriate-content
vector. Tests pin the rejections, including a lookalike host
(giphy.com.evil.example) and a general image host (imgur).
Newly rendered:
- i.giphy.com/<id>.gif and .webp, the form a browser copy produces
- media.tenor.com and c.tenor.com direct assets
A tenor.com/view/<slug>-<id> PAGE url is deliberately NOT matched. The modern
Tenor CDN path uses an opaque hash that cannot be derived from the page id, so
resolving one requires the Tenor API and a key. Such a link stays plain rather
than silently rendering the wrong image. Supporting it is a separate decision.
Also removes the hardcoded 'https://media.giphy.com/media/$gifId/giphy.gif'
literal duplicated across all four render call sites. That duplication is the
same drift that caused the #284 notification regression, where a second
hand-rolled copy of GIF detection went stale.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The firmware path-len byte is packed and self-describing (src/Packet.h:79-84):
high 2 bits = hash size - 1, low 6 bits = hash COUNT (hops), byte length =
count * size. The app treated the low 6 bits as a byte count and ignored the
width, on the strength of a comment asserting the high bits were "not reliably
populated". Both halves of that comment were wrong.
Receive: Contact.fromFrame read `count` bytes where firmware meant `count`
hops, so at 2-byte width it kept HALF of every path and discarded the rest.
DAYTON VA's 2-hop route became a 2-byte fragment, which is why every repeater
login in Bandit's capture timed out.
Send: buildUpdateContactPathFrame wrote the count raw, leaving mode bits 00.
That tells the radio "1-byte hashes" while handing it 2-byte hash data, so it
routed to nodes never on the route. This is the likelier cause of the observed
"routes via c6 and 5c separately" behaviour.
Also fixes a third unit inconsistency: setContactPath wrote customPath.length
(bytes) into pathLength (hops) after every path set.
Contact now carries pathHashWidth per path, so a stored path can never be
re-sliced at a width it was not captured at. realHopCount() is removed rather
than adjusted: it divided an already-correct hop count, halving it at 2-byte
width, and every call site was compensating for a bug that no longer exists.
Migration (Ben's call, option A): records written before this change have no
pathHashWidth and hold truncated bytes that cannot be recovered by
reinterpretation, so their path is dropped and the contact reverts to flood
until the radio re-supplies it. Logged, not silent.
Tests asserted the old semantics (expect(realHopCount(2, 2), 1)) and were
rewritten against firmware truth rather than adjusted to keep passing. Added
send-side encoding coverage, which did not exist. 456 tests pass.
Refs #240, #279, #299
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Picking a channel from an unpinned drawer switched the channel but left the
drawer hanging open over it.
The close was attempted from the screen's State context, which sits above the
Scaffold that AppShell builds, so Scaffold.maybeOf never resolved it and
isDrawerOpen was always false. The close now happens in the drawer tile, whose
context is inside the Drawer, and uses closeDrawer() rather than popping a
route. Pinned layouts have no drawer to close and are unaffected.
Removes the two dead close attempts in ChannelChatScreen and ChannelsScreen.
flutter analyze clean, dart format applied. Not yet run on hardware.
An open channel had no exit on desktop. Two changes combined badly: the
hamburger replaced the app bar's back arrow, and the chat screen carried no
bottom bar. On phone system back still worked, but Windows has no system back
button, so the channel was a dead end.
- ChannelChatScreen now passes selectedIndex/onDestinationSelected to AppShell,
so the bottom bar is present here as well. This also matches the decision
that the bottom bar appears at every width.
- Tapping Channels pops back to the channel list. Tapping Contacts or Map pops
the chat first, then replaces the list, so the chat is not stranded beneath
the destination.
flutter analyze clean, dart format applied. Not yet run on hardware.
Selecting a channel from the nav panel pushed a replacement route, so the
whole screen was rebuilt: a pinned panel was torn down and re-created on every
switch. Now the conversation swaps in place and the panel stays docked, which
is the point of pinning it.
- The open channel moves from widget.channel to a _currentChannel state field.
- Per-channel binding (mark active, unread divider, jump-to-oldest-unread) is
extracted from initState into _activateChannel, reused on every switch.
- Per-channel view state (reply target, message keys, unread divider, composer
text) is cleared on switch so it cannot leak between channels.
- The back stack is untouched, so system back still returns to the channel
list rather than walking back through visited channels.
Same code path on phone and wide: switching is instant either way, with no
route animation.
flutter analyze clean, dart format applied. Not yet run on hardware.
The channel chat screen had a plain Drawer bolted onto it, so the panel could
only be pinned open on the four primary views. Pinning it while reading a
channel is the wide-screen case that was actually asked for: keeping the
channel list and its unread counts visible without pulling it out.
- AppShell now serves pushed detail screens as well: selectedIndex and
onDestinationSelected are optional, and the bottom bar is omitted when they
are absent (a pushed chat screen has no bottom bar).
- New appBarBuilder(context, pinned) lets a screen vary its app bar with the
dock state. ChannelChatScreen uses it to drop its hamburger when the panel
is already pinned open, since there is nothing left to summon.
- ChannelChatScreen builds on AppShell instead of a bare Scaffold, so it gets
the same transient/pinned layout as everything else.
The four primary views are untouched; the new parameters are additive.
flutter analyze clean, dart format applied. Not yet run on hardware.
Epic B of the navigation redesign (#102). Fills the drawer Epic A left empty
and puts it where the reported pain actually is: inside an open channel.
Previously, checking another channel meant backing out to the list, scanning
it, and navigating back in, with no way to see per-channel unread counts while
reading a channel. Now the hamburger opens a channel list showing every
channel's unread count, and tapping one switches straight to it.
- New lib/widgets/channel_drawer_list.dart. Per-tile unread via
context.select on getUnreadCountForChannelIndex, so a new message rebuilds
only that tile. Reuses UnreadBadge. Highlights the current channel.
- ChannelChatScreen gains the drawer plus an explicit leading hamburger: it is
a pushed route, so Scaffold would render a back arrow in that slot instead.
Switching uses pushReplacement, keeping the back stack one deep so system
back still returns to the channel list (owner decision, #84).
- ChannelsScreen shares one _openChannel path between its tiles and the
drawer, and closes the drawer before pushing.
flutter analyze clean, dart format applied. Not yet run on hardware.
A reply prepends `@[Name] `, so a reply-gif renders the gif (prior commit);
this adds the `@Name` reply chip above it so it is clear the gif is a reply.
Extracts TranslatedMessageContent.mentionChip + leadingReplyName (shared by
inline rendering and the reply-gif header); the channel bubble builder renders
the chip above the GifMessage. DMs have no reply feature, so channel-only.
Part of #232.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Gemini review (HIGH): add !mounted guard after the async block/blockName before
showing the snackbar. Captured messenger already made it safe, but this hardens
against showing on a popped route. (MEDIUM 'stale itemBuilder read' assessed as a
false positive: context.read in itemBuilder returns live state at menu-open.)
Epic A #165 / A5 #172.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Long-press a channel post -> Block sender: resolve the claimed name to known
pubkey(s) and block each (full block across DM+adverts+all channels, multi-device
covered); if unresolved, block the name globally across ALL channels (promotes to
pubkey later, #174). Adds block_* l10n strings. A5 channel surface;
contacts/chat/discovery + unblock still to come.
Epic A #165 / A5 #172. Design: docs/architecture/block-contract-as-built.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Connector: resolveContactKeysByName(name) maps an anonymous channel sender
(name-only) to matching contact/discovered pubkeys (self-heals via adverts
keeping contact names current).
- channel_chat_screen: hide a post only when the name resolves and EVERY
matching pubkey is blocked (ambiguous namesake with any unblocked match still
shown), or the name is in blockedNames. View-layer filter only.
Epic A #165 / A3 #170. Design: docs/architecture/block-contract-as-built.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Reply long-press drops the cursor into the composer (post-frame focus). (#131)
- "Reply with route" sends `@[sender] ↩ N hops · via <path>`, byte-truncated with `…`, Cyr2Lat-aware. (#106)
Gemini (fix-then-ship): the unawaited `sendChannelMessage` in `_sendRouteReply` mirrors the established `_sendMessage` convention — failure surfaces via the visible message's delivery status, not the returned Future; holistic channel-send error handling is tracked in #133 per maintainer decision. O(n^2) path truncation is negligible on the <=160-byte payload; the `w<1` guard is a defensive div-by-zero (pathHashByteWidth is 1-3).
Closes#131Closes#106
Part of #132
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Packet Path mis-identified repeaters: a 2-byte path hash like 6A3D was
sliced into two 1-byte hops (6A + 3D), so the first byte collided with an
unrelated repeater (Freemasons 6A..) and the second matched nothing
("Unknown Repeater").
- meshcore_protocol: realHopCount() converts the firmware path BYTE length
to true hops via the device hash width.
- channel_message_path_screen: slice/count/match at the device
pathHashByteWidth (not the unreliable per-message high-bits); bucket and
match on the full w-byte hash (mirrors _pathMatchesContact), not hash[0].
- channel_chat_screen: same width fix on the per-message via-line + hop badge.
- settings: show the build number alongside the version name.
- bump 1.1.2-beta.4+36.
- test: realHopCount regression coverage.
Gemini review (llm-consult): fix-then-ship; 2 findings clarification-only
(_formatHash is canonical hex used identically both sides; pathHashByteWidth
is static per-connection).
Part of epic #112.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Clock setting (System / 12h / 24h) in App Settings; chat times follow it + locale.
- Channel tile: always-on metadata row - time + hops on inbound, time + cell_tower
heard count + status on outbound - decoupled from the message-tracing toggle. The
via-path stays behind tracing.
- Drop the auto reply-to block and the most-recent-sender guess; @mentions now
render inline in the message text.
- Direct chat: same clock-aware time formatting.
Closes#37
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Match the typed text anywhere in the shortcode name (not just the prefix),
ranked exact > prefix > substring, so `:check` surfaces the checkmarks (✅ is
`white_check_mark`). Add check/checkmark/tick aliases for ✅ in a separate,
regen-safe map the chat + channel composers consume.
Closes#45
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Run dart format across the repo to clean drift in 5 files (channel_chat_screen, settings_screen, settings_shell, gif_picker, mention_autocomplete) from earlier straight-to-dev commits that never hit the format CI. No logic change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The maintainer's keyboard can't type emoji, so the composer now accepts
:shortcode: input with an inline autocomplete:
- Type `:` to open a bottom-anchored picker; arrows/Tab/click select, Esc
dismisses. Best/exact match sits at the bottom, nearest the caret.
- Enter completes an unambiguous emoji (single OR exact match) then sends,
so `:rofl` + Enter ships the glyph, not the literal text. Ambiguous
matches still send raw; Tab picks one deliberately.
- A completed `:name:` (closing colon) auto-converts in place.
- 1913 gemoji shortcodes bundled (lib/helpers/emoji_shortcodes.dart, MIT).
- Byte-count aware via the existing ByteCountedTextField; shares the
MentionAutocompleteField with @-mention input (both composers wired).
Version 9.0.0+12 -> 9.1.0+14 (MINOR feature; build kept monotonic after
the rebrand's +13 on the parallel chore/offband-rebrand branch).
Grid/tap picker deferred (#5 follow-up).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Typing @ at the start of a word opens a bottom-anchored dropdown above
the composer, filtered live by the text after @. Recent channel senders
sort to the bottom (most recent closest to the input, auto-highlighted);
other contacts stack above in alpha order (A nearest the input), with a
Recent divider between. Up/Down move the highlight, Tab or click selects
(inserting @[ExactName] at the cursor), Esc dismisses, Enter sends.
- New MentionAutocompleteField wrapping ByteCountedTextField with an
Overlay dropdown and FocusNode.onKeyEvent key handling
- _buildMentionCandidates sources recent senders from the channel
history plus contacts, deduped (recent wins)
Verified on desktop, including wrapped/multi-line input.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The firmware path-length byte packs hop count (low 6 bits) and hash
width (high 2 bits) into one byte. The UI used it raw, so a 4-hop/2-byte
path showed as "68 hops" and the path list rendered per byte (8 entries
for 4 hops), and a 2-byte region mismatched a 1-byte one.
- Add pathHopCount/pathHashSizeBytes decoders (meshcore_protocol.dart)
- Add ChannelMessage.hopCount / pathHashSize getters; decode at display
and leave the stored pathLength untouched so the duplicate-merge in
the connector stays self-consistent
- Add an always-visible per-message hop-count badge in the channel chat
- Group path bytes into hash-width hashes in the chat "via" line and the
Message Details screen, using each packet's own width so mixed
1/2/3-byte feeds render correctly side by side
Verified against live BLE traffic (mixed 1-byte and 2-byte senders).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- channel_chat: always-visible HH:MM timestamps (theme-aware dark-mode contrast)
- channel_chat: Today/Yesterday/date day dividers between message days
- contacts: pin favorites to the top, preserving the active sort within each group
Fork of zjs81/meshcore-open (MIT). Tracking #2 (migrated from Strycher/LoRa#343).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
At the top of the channel chat screen is an icon, indicating the
channel type.
Previously, the public icon was used correctly, but the
hashtag icon was used for all other types.
Now, consistent with the channels screen, we use the lock icon for
private channels, and the composite icons for community public &
community hashtag types.
The fix for private channels was trivial, as we can identify hashtag
channels by their name. Finding out whether a channel belongs to a
community is much more involved. All the hard-working code was copied
from channels_screen.dart. (I tried refactoring to reduce duplication,
but my results were complex and not worth it.)
Closes#432
- Remove stray Navigator.pop(context) in _markAsUnread for both contact
and channel chats so the action no longer exits the conversation
- Thread initialUnreadCount through map discovered-contact "Open Chat"
button so the unread divider/jump still fires from that entry point
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Add "Mark as Unread" option to message context menu in both
contact and channel chats
- Show "New messages" divider line between read and unread messages
- Add setContactUnreadCount/setChannelUnreadCount methods to connector
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Pass initialUnreadCount to chat screens before markRead clears it
- Use two-phase scroll: jumpTo estimated offset to build lazy items,
then ensureVisible for precise positioning
- Await ensureVisible before clearing scroll guard to prevent
scrollToBottomIfAtBottom from overriding the animation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
adds a new widget that counts bytes during entry
configurable limit and shows user both count and limit
provides color feedback
use new widget in chat and channel text entry
this adds a generator showDismissibleSnackBar which by default allows
tapping to clear snack bar toasts. all SnackBar properties are still
available and the
all callers should now use showDismissibleSnackBar() instead of calling
ScaffoldMessenger.of(context).showSnackBar(SnackBar())
- Introduced translation functionality in chat screen, allowing users to translate messages before sending.
- Added MessageTranslationButton to the input bar for enabling/disabling translation.
- Implemented translation service to handle incoming and outgoing text translations using llama models.
- Enhanced message storage to include original and translated text, language codes, and translation status.
- Created UI components for displaying translated messages and managing translation options.
- Added translation model management, including downloading and storing models locally.
- Updated app settings to manage translation preferences and model selections.