fixed bug with timing_play_delay

pull/12/head
Tom Early 7 years ago
parent 8cdb0bdd36
commit fb018da66a

@ -1905,7 +1905,7 @@ static bool read_config(const char *cfgFile)
path.assign("timing_");
cfg.GetValue(path+"timeout_remote_g2", estr, REMOTE_TIMEOUT, 1, 10);
cfg.GetValue(path+"_play_delay", estr, DELAY_BETWEEN, 10, 25);
cfg.GetValue(path+"play_delay", estr, DELAY_BETWEEN, 10, 25);
DELAY_BETWEEN *= 1000;
inactiveMax = (REMOTE_TIMEOUT * 1000000) / 400;

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