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/*
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* Copyright (C) 2009-2014 by Jonathan Naylor G4KLX
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef RepeaterProtocolHander_H
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#define RepeaterProtocolHander_H
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#include "UDPReaderWriter.h"
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#include "DStarDefines.h"
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#include "HeaderData.h"
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#include "StdCompat.h"
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/*
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* Implements the D-Star Repeater Protocol (DSRP) from the repeater side.
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*
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* DSRP is the UDP-based protocol used between the repeater daemon and
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* ircDDBGateway/DStarGateway. All packets begin with the four-byte magic
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* "DSRP", followed by a one-byte type code:
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*
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* 0x0A Poll — keepalive with a human-readable text string
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* 0x0B Register — sent on startup to name this repeater to the gateway
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* 0x20 Header — D-Star radio header (callsigns + flags)
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* 0x21 Data — one DV frame (voice + slow-data)
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* 0x22 Busy Header — header received while repeater is already busy
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* 0x23 Busy Data — data received while repeater is already busy
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*
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* The repeater daemon calls write*() to push outbound audio toward the
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* gateway, and calls read() each timer tick to drain inbound packets.
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*/
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class CRepeaterProtocolHandler {
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public:
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CRepeaterProtocolHandler(const std::string& gatewayAddress, unsigned int gatewayPort, const std::string& localAddress, unsigned int localPort, const std::string& name);
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~CRepeaterProtocolHandler();
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bool open();
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// Sends the header packet twice to reduce the impact of UDP packet loss.
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bool writeHeader(const CHeaderData& header);
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bool writeBusyHeader(const CHeaderData& header);
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bool writeData(const unsigned char* data, unsigned int length, unsigned int errors, bool end);
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bool writeBusyData(const unsigned char* data, unsigned int length, unsigned int errors, bool end);
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bool writePoll(const std::string& text);
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bool writeRegister();
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// Drains all pending UDP datagrams; returns the type of the last useful one.
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NETWORK_TYPE read();
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void readText(std::string& text, LINK_STATUS& status, std::string& reflector);
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void readTempText(std::string& text);
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std::string readStatus1();
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std::string readStatus2();
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std::string readStatus3();
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std::string readStatus4();
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std::string readStatus5();
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CHeaderData* readHeader();
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unsigned int readData(unsigned char* data, unsigned int length, unsigned char& seqNo);
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// Clears the current inbound session ID so a new stream can be accepted.
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void reset();
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void close();
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private:
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CUDPReaderWriter m_socket;
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in_addr m_address; // Resolved gateway address; packets from any other source are dropped.
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unsigned int m_port;
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std::string m_name;
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uint16_t m_outId; // Random session ID assigned at the start of each transmission.
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uint8_t m_outSeq; // Per-frame sequence number (0–20, resets on each sync frame).
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NETWORK_TYPE m_type;
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uint16_t m_inId; // Session ID of the stream currently being received (0 = idle).
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unsigned char* m_buffer;
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unsigned int m_length;
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// Reads one UDP datagram and sets m_type; returns true if more may be waiting.
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bool readPackets();
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};
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#endif
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