@ -123,6 +123,7 @@ float uptime_sec = 0;
long int uptime;
char call[5];
char sim_yes[10];
int squelch = 3; // default squelch
int bitRate, mode, bufLen, rsFrames, payloads, rsFrameLen, dataLen, headerLen, syncBits, syncWord, parityLen, samples, frameCnt, samplePeriod;
float sleepTime;
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