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fnecore/FneUtils.cs

875 lines
31 KiB

/**
* Digital Voice Modem - Fixed Network Equipment
* AGPLv3 Open Source. Use is subject to license terms.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* @package DVM / Fixed Network Equipment
*
*/
/*
* Copyright (C) 2022 by Bryan Biedenkapp N2PLL
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*/
using System;
using System.Linq;
using System.Security.Cryptography;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.InteropServices;
using System.Text;
namespace fnecore
{
/// <summary>
///
/// </summary>
public class FneUtils
{
private static readonly byte[] BIT_MASK_TABLE = new byte[8] { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
private static Action<IntPtr, byte, int> memsetDelegate;
/*
** Methods
*/
/// <summary>
/// Static initializer for the <see cref="FneUtils"/> class.
/// </summary>
static FneUtils()
{
DynamicMethod dynamicMethod = new DynamicMethod("Memset", MethodAttributes.Public | MethodAttributes.Static, CallingConventions.Standard,
null, new[] { typeof(IntPtr), typeof(byte), typeof(int) }, typeof(FneUtils), true);
ILGenerator generator = dynamicMethod.GetILGenerator();
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldarg_2);
generator.Emit(OpCodes.Initblk);
generator.Emit(OpCodes.Ret);
memsetDelegate = (Action<IntPtr, byte, int>)dynamicMethod.CreateDelegate(typeof(Action<IntPtr, byte, int>));
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <returns></returns>
public static ushort DoReverseEndian(ushort x)
{
//return Convert.ToUInt16((x << 8 & 0xff00) | (x >> 8));
return BitConverter.ToUInt16(BitConverter.GetBytes(x).Reverse().ToArray(), 0);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <returns></returns>
public static uint DoReverseEndian(uint x)
{
//return (x << 24 | (x & 0xff00) << 8 | (x & 0xff0000) >> 8 | x >> 24);
return BitConverter.ToUInt32(BitConverter.GetBytes(x).Reverse().ToArray(), 0);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <returns></returns>
public static ulong DoReverseEndian(ulong x)
{
//return (x << 56 | (x & 0xff00) << 40 | (x & 0xff0000) << 24 | (x & 0xff000000) << 8 | (x & 0xff00000000) >> 8 | (x & 0xff0000000000) >> 24 | (x & 0xff000000000000) >> 40 | x >> 56);
return BitConverter.ToUInt64(BitConverter.GetBytes(x).Reverse().ToArray(), 0);
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <returns></returns>
public static int DoReverseEndian(int x)
{
return BitConverter.ToInt32(BitConverter.GetBytes(x).Reverse().ToArray(), 0);
}
/// <summary>
///
/// </summary>
/// <param name="array"></param>
/// <param name="what"></param>
/// <param name="length"></param>
public static void Memset(byte[] array, byte what, int length)
{
GCHandle gcHandle = GCHandle.Alloc(array, GCHandleType.Pinned);
memsetDelegate(gcHandle.AddrOfPinnedObject(), what, length);
gcHandle.Free();
}
/// <summary>
///
/// </summary>
/// <param name="b"></param>
/// <param name="bits"></param>
/// <param name="offset"></param>
public static void ByteToBitsBE(byte b, ref bool[] bits, int offset)
{
bits[0 + offset] = (b & 0x80U) == 0x80U;
bits[1 + offset] = (b & 0x40U) == 0x40U;
bits[2 + offset] = (b & 0x20U) == 0x20U;
bits[3 + offset] = (b & 0x10U) == 0x10U;
bits[4 + offset] = (b & 0x08U) == 0x08U;
bits[5 + offset] = (b & 0x04U) == 0x04U;
bits[6 + offset] = (b & 0x02U) == 0x02U;
bits[7 + offset] = (b & 0x01U) == 0x01U;
}
/// <summary>
///
/// </summary>
/// <param name="b"></param>
/// <param name="bits"></param>
/// <param name="offset"></param>
public static void ByteToBitsLE(byte b, ref bool[] bits, int offset)
{
bits[0 + offset] = (b & 0x01U) == 0x01U;
bits[1 + offset] = (b & 0x02U) == 0x02U;
bits[2 + offset] = (b & 0x04U) == 0x04U;
bits[3 + offset] = (b & 0x08U) == 0x08U;
bits[4 + offset] = (b & 0x10U) == 0x10U;
bits[5 + offset] = (b & 0x20U) == 0x20U;
bits[6 + offset] = (b & 0x40U) == 0x40U;
bits[7 + offset] = (b & 0x80U) == 0x80U;
}
/// <summary>
///
/// </summary>
/// <param name="bits"></param>
/// <param name="offset"></param>
/// <param name="b"></param>
public static void BitsToByteBE(bool[] bits, int offset, ref byte b)
{
b = (byte)(bits[0 + offset] ? 0x80U : 0x00U);
b |= (byte)(bits[1 + offset] ? 0x40U : 0x00U);
b |= (byte)(bits[2 + offset] ? 0x20U : 0x00U);
b |= (byte)(bits[3 + offset] ? 0x10U : 0x00U);
b |= (byte)(bits[4 + offset] ? 0x08U : 0x00U);
b |= (byte)(bits[5 + offset] ? 0x04U : 0x00U);
b |= (byte)(bits[6 + offset] ? 0x02U : 0x00U);
b |= (byte)(bits[7 + offset] ? 0x01U : 0x00U);
}
/// <summary>
///
/// </summary>
/// <param name="bits"></param>
/// <param name="offset"></param>
/// <param name="b"></param>
public static void BitsToByteLE(bool[] bits, int offset, ref byte b)
{
b = (byte)(bits[0 + offset] ? 0x01U : 0x00U);
b |= (byte)(bits[1 + offset] ? 0x02U : 0x00U);
b |= (byte)(bits[2 + offset] ? 0x04U : 0x00U);
b |= (byte)(bits[3 + offset] ? 0x08U : 0x00U);
b |= (byte)(bits[4 + offset] ? 0x10U : 0x00U);
b |= (byte)(bits[5 + offset] ? 0x20U : 0x00U);
b |= (byte)(bits[6 + offset] ? 0x40U : 0x00U);
b |= (byte)(bits[7 + offset] ? 0x80U : 0x00U);
}
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="i"></param>
/// <param name="b"></param>
public static void WriteBit(ref byte[] p, uint i, bool b)
{
p[(i) >> 3] = (byte)((b) ? (p[(i) >> 3] | BIT_MASK_TABLE[(i) & 7]) : (p[(i) >> 3] & ~BIT_MASK_TABLE[(i) & 7]));
}
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="i"></param>
/// <param name="b"></param>
public static void WriteBit(ref Span<byte> p, uint i, bool b)
{
p[(int)((i) >> 3)] = (byte)((b) ? (p[(int)((i) >> 3)] | BIT_MASK_TABLE[(i) & 7]) : (p[(int)((i) >> 3)] & ~BIT_MASK_TABLE[(i) & 7]));
}
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="i"></param>
/// <returns></returns>
public static bool ReadBit(byte[] p, uint i)
{
return (p[(i) >> 3] & BIT_MASK_TABLE[(i) & 7]) != 0;
}
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <param name="i"></param>
/// <returns></returns>
public static bool ReadBit(Span<byte> p, uint i)
{
return (p[(int)((i) >> 3)] & BIT_MASK_TABLE[(i) & 7]) != 0;
}
/// <summary>
/// Write the given bytes in the unsigned short into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(ushort val, ref byte[] buffer, int offset)
{
buffer[offset] = (byte)(val >> 8);
buffer[offset + 1] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned short into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(ushort val, ref Span<byte> buffer, int offset)
{
buffer[offset] = (byte)(val >> 8);
buffer[offset + 1] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned integer into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
public static void Write3Bytes(uint val, ref byte[] buffer, int offset)
{
buffer[offset + 0] = (byte)((val >> 16) & 0xFF);
buffer[offset + 1] = (byte)((val >> 8) & 0xFF);
buffer[offset + 2] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned integer into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(uint val, ref byte[] buffer, int offset)
{
buffer[offset] = (byte)((val >> 24) & 0xFF);
buffer[offset + 1] = (byte)((val >> 16) & 0xFF);
buffer[offset + 2] = (byte)((val >> 8) & 0xFF);
buffer[offset + 3] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned integer into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(uint val, ref Span<byte> buffer, int offset)
{
buffer[offset] = (byte)((val >> 24) & 0xFF);
buffer[offset + 1] = (byte)((val >> 16) & 0xFF);
buffer[offset + 2] = (byte)((val >> 8) & 0xFF);
buffer[offset + 3] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned long into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(ulong val, ref byte[] buffer, int offset)
{
buffer[offset] = (byte)((val >> 56) & 0xFF);
buffer[offset + 1] = (byte)((val >> 48) & 0xFF);
buffer[offset + 2] = (byte)((val >> 40) & 0xFF);
buffer[offset + 3] = (byte)((val >> 32) & 0xFF);
buffer[offset + 4] = (byte)((val >> 24) & 0xFF);
buffer[offset + 5] = (byte)((val >> 16) & 0xFF);
buffer[offset + 6] = (byte)((val >> 8) & 0xFF);
buffer[offset + 7] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the unsigned long into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(ulong val, ref Span<byte> buffer, int offset)
{
buffer[offset] = (byte)((val >> 56) & 0xFF);
buffer[offset + 1] = (byte)((val >> 48) & 0xFF);
buffer[offset + 2] = (byte)((val >> 40) & 0xFF);
buffer[offset + 3] = (byte)((val >> 32) & 0xFF);
buffer[offset + 4] = (byte)((val >> 24) & 0xFF);
buffer[offset + 5] = (byte)((val >> 16) & 0xFF);
buffer[offset + 6] = (byte)((val >> 8) & 0xFF);
buffer[offset + 7] = (byte)(val & 0xFF);
}
/// <summary>
/// Write the given bytes in the short into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(short val, ref byte[] buffer, int offset)
{
WriteBytes((ushort)val, ref buffer, offset);
}
/// <summary>
/// Write the given bytes in the short into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(short val, ref Span<byte> buffer, int offset)
{
WriteBytes((ushort)val, ref buffer, offset);
}
/// <summary>
/// Write the given bytes in the integer into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(int val, ref byte[] buffer, int offset)
{
WriteBytes((uint)val, ref buffer, offset);
}
/// <summary>
/// Write the given bytes in the integer into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(int val, ref Span<byte> buffer, int offset)
{
WriteBytes((uint)val, ref buffer, offset);
}
/// <summary>
/// Write the given bytes in the long into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(long val, ref byte[] buffer, int offset)
{
WriteBytes((ulong)val, ref buffer, offset);
}
/// <summary>
/// Write the given bytes in the long into the given buffer (by most significant byte)
/// </summary>
/// <param name="val"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static void WriteBytes(long val, ref Span<byte> buffer, int offset)
{
WriteBytes((ulong)val, ref buffer, offset);
}
/// <summary>
/// Get an unsigned short value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static ushort ToUInt16(byte[] buffer, int offset)
{
return (ushort)(((buffer[offset] << 8) & 0xFF00) | ((buffer[offset + 1] << 0) & 0x00FF));
}
/// <summary>
/// Get an unsigned short value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static ushort ToUInt16(Span<byte> buffer, int offset)
{
return (ushort)(((buffer[offset] << 8) & 0xFF00) | ((buffer[offset + 1] << 0) & 0x00FF));
}
/// <summary>
/// Get an unsigned integer value from the given bytes. (by most significant byte)
/// </summary>
/// <returns></returns>
public static uint Bytes3ToUInt32(byte[] buffer, int offset)
{
uint val = (uint)(((buffer[offset] << 16) & 0x00FF0000U) | ((buffer[offset + 1] << 8) & 0x0000FF00U) |
((buffer[offset + 2] << 0) & 0x000000FFU));
return val;
}
/// <summary>
/// Get an unsigned integer value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static uint ToUInt32(byte[] buffer, int offset)
{
uint val = (uint)(((buffer[offset + 0] << 24) & 0xFF000000U) | ((buffer[offset + 1] << 16) & 0x00FF0000U)
| ((buffer[offset + 2] << 8) & 0x0000FF00U) | ((buffer[offset + 3] << 0) & 0x000000FFU));
return val;
}
/// <summary>
/// Get an unsigned integer value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static uint ToUInt32(Span<byte> buffer, int offset)
{
uint val = (uint)(((buffer[offset + 0] << 24) & 0xFF000000U) | ((buffer[offset + 1] << 16) & 0x00FF0000U)
| ((buffer[offset + 2] << 8) & 0x0000FF00U) | ((buffer[offset + 3] << 0) & 0x000000FFU));
return val;
}
/// <summary>
/// Get an unsigned long value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static ulong ToUInt64(byte[] buffer, int offset)
{
return (((ulong)ToUInt32(buffer, offset + 0)) << 32) | ToUInt32(buffer, offset + 4);
}
/// <summary>
/// Get an unsigned long value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static ulong ToUInt64(Span<byte> buffer, int offset)
{
return (((ulong)ToUInt32(buffer, offset + 0)) << 32) | ToUInt32(buffer, offset + 4);
}
/// <summary>
/// Get an signed short value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static short ToInt16(byte[] buffer, int offset)
{
return (short)ToUInt16(buffer, offset);
}
/// <summary>
/// Get an signed short value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static short ToInt16(Span<byte> buffer, int offset)
{
return (short)ToUInt16(buffer, offset);
}
/// <summary>
/// Get a signed integer value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static int ToInt32(byte[] buffer, int offset)
{
return (int)ToUInt32(buffer, offset);
}
/// <summary>
/// Get a signed integer value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static int ToInt32(Span<byte> buffer, int offset)
{
return (int)ToUInt32(buffer, offset);
}
/// <summary>
/// Get a signed long value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static long ToInt64(byte[] buffer, int offset)
{
return (long)ToUInt64(buffer, offset);
}
/// <summary>
/// Get a signed long value from the given bytes. (by most significant byte)
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static long ToInt64(Span<byte> buffer, int offset)
{
return (long)ToUInt64(buffer, offset);
}
/// <summary>
///
/// </summary>
/// <param name="input"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static byte BIN2HEX(byte[] input, uint offset)
{
byte output = 0x00;
output |= (byte)(ReadBit(input, offset + 0U) ? 0x20U : 0x00U);
output |= (byte)(ReadBit(input, offset + 1U) ? 0x10U : 0x00U);
output |= (byte)(ReadBit(input, offset + 2U) ? 0x08U : 0x00U);
output |= (byte)(ReadBit(input, offset + 3U) ? 0x04U : 0x00U);
output |= (byte)(ReadBit(input, offset + 4U) ? 0x02U : 0x00U);
output |= (byte)(ReadBit(input, offset + 5U) ? 0x01U : 0x00U);
return output;
}
/// <summary>
///
/// </summary>
/// <param name="input"></param>
/// <param name="output"></param>
/// <param name="offset"></param>
/// <returns></returns>
public static void HEX2BIN(byte input, ref byte[] output, uint offset)
{
WriteBit(ref output, offset + 0U, (input & 0x20U) == 0x20U);
WriteBit(ref output, offset + 1U, (input & 0x10U) == 0x10U);
WriteBit(ref output, offset + 2U, (input & 0x08U) == 0x08U);
WriteBit(ref output, offset + 3U, (input & 0x04U) == 0x04U);
WriteBit(ref output, offset + 4U, (input & 0x02U) == 0x02U);
WriteBit(ref output, offset + 5U, (input & 0x01U) == 0x01U);
}
/// <summary>
/// Primitive conversion from Unicode to ASCII that preserves special characters.
/// </summary>
/// <param name="value">The string to convert.</param>
/// <param name="dest">The buffer to fill.</param>
/// <param name="offset">The start of the string in the buffer.</param>
/// <param name="count">The number of characters to convert.</param>
/// <remarks>The built-in ASCIIEncoding converts characters of codepoint > 127 to ?,
/// this preserves those code points by removing the top 16 bits of each character.</remarks>
public static void StringToBytes(string value, byte[] dest, int offset, int count)
{
char[] chars = value.ToCharArray();
int i = 0;
while (i < chars.Length)
{
dest[i + offset] = (byte)chars[i];
++i;
}
while (i < count)
{
dest[i + offset] = 0;
++i;
}
}
/// <summary>
/// Primitive conversion from ASCII to Unicode that preserves special characters.
/// </summary>
/// <param name="data">The data to convert.</param>
/// <param name="offset">The first byte to convert.</param>
/// <param name="count">The number of bytes to convert.</param>
/// <returns>The string.</returns>
/// <remarks>The built-in ASCIIEncoding converts characters of codepoint > 127 to ?,
/// this preserves those code points.</remarks>
public static string BytesToString(byte[] data, int offset, int count)
{
char[] result = new char[count];
// iterate through the individual bytes, and convert them to a character
for (int i = 0; i < count; ++i)
result[i] = (char)data[i + offset];
return new string(result);
}
/// <summary>
/// Helper to display the ASCII representation of a hex dump.
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
private static string DisplayHexChars(Span<byte> buffer, int offset)
{
int bCount = 0;
string _out = string.Empty;
for (int i = offset; i < buffer.Length; i++)
{
// stop every 16 bytes...
if (bCount == 16)
break;
byte b = buffer[i];
char c = Convert.ToChar(b);
// make control and illegal characters spaces
if (c >= 0x00 && c <= 0x1F)
c = ' ';
if (c >= 0x7F)
c = ' ';
_out += c;
bCount++;
}
return _out;
}
/// <summary>
/// Helper to display the ASCII representation of a hex dump.
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <returns></returns>
private static string DisplayHexChars(byte[] buffer, int offset)
{
int bCount = 0;
string _out = string.Empty;
for (int i = offset; i < buffer.Length; i++)
{
// stop every 16 bytes...
if (bCount == 16)
break;
byte b = buffer[i];
char c = Convert.ToChar(b);
// make control and illegal characters spaces
if (c >= 0x00 && c <= 0x1F)
c = ' ';
if (c >= 0x7F)
c = ' ';
_out += c;
bCount++;
}
return _out;
}
/// <summary>
/// Perform a hex dump of a buffer.
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static string HexDump(byte[] buffer, int offset = 0)
{
int bCount = 0, j = 0;
// iterate through buffer printing all the stored bytes
string res = "\n\tDUMP " + j.ToString("X4") + ": ";
for (int i = offset; i < buffer.Length; i++)
{
byte b = buffer[i];
// split the message every 16 bytes...
if (bCount == 16)
{
res += " *" + DisplayHexChars(buffer, j) + "*\n";
bCount = 0;
j += 16;
res += "\tDUMP " + j.ToString("X4") + ": ";
}
else
res += (bCount > 0) ? " " : "";
res += b.ToString("X2");
bCount++;
}
// if the byte count at this point is non-zero print the message
if (bCount != 0)
{
if (bCount < 16)
{
for (int i = bCount; i < 16; i++)
res += " ";
}
res += " *" + DisplayHexChars(buffer, j) + "*";
}
return res;
}
/// <summary>
/// Perform a hex dump of a buffer.
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static string HexDump(short[] buffer, int offset = 0)
{
int bCount = 0, j = 0;
// iterate through buffer printing all the stored bytes
string res = "\n\tDUMP " + j.ToString("X4") + ": ";
for (int i = offset; i < buffer.Length; i++)
{
short b = buffer[i];
// split the message every 16 bytes...
if (bCount == 16)
{
//res += " *" + DisplayHexChars(buffer, j) + "*\n";
res += "\n";
bCount = 0;
j += 16;
res += "\tDUMP " + j.ToString("X4") + ": ";
}
else
res += (bCount > 0) ? " " : "";
res += b.ToString("X4");
bCount++;
}
// if the byte count at this point is non-zero print the message
if (bCount != 0)
{
if (bCount < 16)
{
for (int i = bCount; i < 16; i++)
res += " ";
}
//res += " *" + DisplayHexChars(buffer, j) + "*";
}
return res;
}
/// <summary>
/// Perform a hex dump of a buffer.
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
public static string HexDump(Memory<byte> buffer, int offset = 0)
{
int bCount = 0, j = 0;
// iterate through buffer printing all the stored bytes
string res = "\n\tDUMP " + j.ToString("X4") + ": ";
for (int i = offset; i < buffer.Length; i++)
{
byte b = buffer.Span[i];
// split the message every 16 bytes...
if (bCount == 16)
{
res += " *" + DisplayHexChars(buffer.Span, j) + "*\n";
bCount = 0;
j += 16;
res += "\tDUMP " + j.ToString("X4") + ": ";
}
else
res += (bCount > 0) ? " " : "";
res += b.ToString("X2");
bCount++;
}
// if the byte count at this point is non-zero print the message
if (bCount != 0)
{
if (bCount < 16)
{
for (int i = bCount; i < 16; i++)
res += " ";
}
res += " *" + DisplayHexChars(buffer.Span, j) + "*";
}
return res;
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static byte[] sha256_hash(string value)
{
return sha256_hash(Encoding.ASCII.GetBytes(value));
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public static byte[] sha256_hash(byte[] value)
{
using (SHA256 hash = SHA256Managed.Create())
return hash.ComputeHash(value);
}
/// <summary>
///
/// </summary>
/// <param name=""></param>
/// <param name="v"></param>
/// <returns></returns>
public static uint CountBits(uint v)
{
uint count = 0U;
while (v != 0U)
{
v &= v - 1U;
count++;
}
return count;
}
} // public class FneUtils
} // namespace fnecore

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